MrBaracuda Posted May 31, 2007 Report Posted May 31, 2007 What I don't like so much is this hole in the ceiling, it looks so pointy: But overall it's pretty awesome and makes HL2 look good heh Quote
JohnSmith Posted May 31, 2007 Report Posted May 31, 2007 Ah well, thank you all..I didn't expect such a good response.. For the hole, i'll keep it cause it adds a nice lighting touch on the wall (and by the way, the screen is old and the hole's texturing was redone to be a bit more "accurate"). And for the crates, I agree they are kinda out of place...If I found some better ones, i'll replace them for sure. Thanks again for the compliments! Quote
ifO Posted June 1, 2007 Report Posted June 1, 2007 Sooo nice. And yeah it really does make Source look great. It's hard to describe why but it looks oodles better than some of the Source stuff I normally look up to which is crammed with custom content. Mainly I guess it just looks consistent (brushwork/texturing/lighting) to the point of looking 'perfect'. gj. Quote
TermInator525 Posted June 1, 2007 Report Posted June 1, 2007 It's a little CS:S Map with standard half-life 2 textures & Models. Still Wip, but i hope you all can give me some feedback (2 MB to load) Quote
SnipaMasta Posted June 1, 2007 Report Posted June 1, 2007 You're going to get "be more original" comments. It looks very nice, although what type of map is it? (DE or CS?), and I guess depending which one I think it should be corrected. If it's DE it needs very obvious bomb sites (stuff of importance), and if it's CS I think it could be quite easy to get lost in it. Quote
uNsaiN Posted June 1, 2007 Report Posted June 1, 2007 Time: 28.06.2007 (dd.MM.JJJJ) I've never met anyone who could map in the future! :wink: May is the 5th month of the year and June is the 6th. Sadly all your images are the same way too. Quote
TermInator525 Posted June 1, 2007 Report Posted June 1, 2007 Time: 28.06.2007 (dd.MM.JJJJ) I've never met anyone who could map in the future! :wink: May is the 5th month of the year and June is the 6th. Sadly all your images are the same way too. doohhh my fault. Thanks Quote
Method Posted June 1, 2007 Report Posted June 1, 2007 Term!nator525: You have a nice sense of form and space. Also wise choice of textures. Looks like a promising level. I know that it's a WIP, but adding floor decals, such as garbage and sand/dust will drastically improve the visual aspect of your level. Analyzing Valve's design process I noticed that the brush work is quiet simple (good things are simple). The way they create a nice visual look is by having a fairly basic geometry, very solid lighting and small details balanced out in the rooms. Some rooms are literally boxes, but using that technique they look quiet nice. -Method Quote
GregBoffins Posted June 1, 2007 Report Posted June 1, 2007 That doesn't look too bad at all. To be honest you don't have to use decals. It'd be nice to see something clean/dirty for a change and not dirty dirty dirty dirty.. Everyone does dirty and not clean Quote
Method Posted June 1, 2007 Report Posted June 1, 2007 Clean is a very generic and fake looking. Real world is a dirty place. Zombie: How's life Zombie? I hear you're leaving SD to go to Sweden. What's new with you? Maybe it's better if you PM me. -Method Quote
⌐■_■ Posted June 1, 2007 Report Posted June 1, 2007 I like it. Like Method said: you have a nice sense of form and space. Quote
ifO Posted June 1, 2007 Report Posted June 1, 2007 Terminator, I can only reiterate the 'nicely made but lacks originality' comments. If you have the time and patience to recraft the map to add in some style or take it in a different direction it would really be worth it. Also JohnSmith and Terminator I would say each of your posts deserves a separate thread! Quote
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