Albatros Posted May 4, 2007 Report Posted May 4, 2007 Hey again, importing another set of changes Killertomato suggested . Oh and some people said it was a shame to not let the map play at nighttime, so I just gave that a try. Although my opinion on night time maps is that players don't accept them very well, I must say I'm feeling rather comfy in the athmosphere they transport... As I said, it's just an experiment of an early WIP - texture alignment and detail brushwork in some of those spots hasn't finished or even happened yet. At least it would be original, kind of... Quote
insta Posted May 4, 2007 Report Posted May 4, 2007 Change the lights to a more orange hue instead of yellow. Quote
Josch Posted May 4, 2007 Report Posted May 4, 2007 Lighting is much better, but its really toooo yellow, isnt it? insta got the point, do them more orange and it will look amazing EDIT: Where the sign reads "Druckarbeiten" i always read "Drecksarbeiten" at first Quote
El Moroes Posted May 4, 2007 Report Posted May 4, 2007 Lighting is much better, but its really toooo yellow, isnt it? insta got the point, do them more orange and it will look amazing +1 Quote
von*ferret Posted May 4, 2007 Report Posted May 4, 2007 New lighting stinks in my opinion. The color is too saturated. Its too contrasty. Looks like an old school unreal map rather then a polished radiosity driven map. Quote
⌐■_■ Posted May 4, 2007 Report Posted May 4, 2007 I liked your first lighting teh best. This looks indeed too saturated. Too yellow. However, I DO really think you've come a hell of a long way brushwise. Great to it improve so much. I think you're going to be one son of gun LD'er. Quote
the0rthopaedicsurgeon Posted May 4, 2007 Report Posted May 4, 2007 i've started working on the first map in my l4d campaign (the 2nd is the cablecar station i posted screens of in here months ago). the second screen still needs a lot more detail, but it's supposed to be a restaurant area behind the main building. Quote
PhilipK Posted May 4, 2007 Report Posted May 4, 2007 Oh that has a lot of potential the0rthopaedicsurgeon imo. I really like what you've done with the skybox already! Quote
NykO18 Posted May 4, 2007 Report Posted May 4, 2007 Oh that has a lot of potential the0rthopaedicsurgeon imo. I really like what you've done with the skybox already! Looks like de_nuke or cs_militia's one.. Quote
PhilipK Posted May 4, 2007 Report Posted May 4, 2007 Oh that has a lot of potential the0rthopaedicsurgeon imo. I really like what you've done with the skybox already! Looks like de_nuke or cs_militia's one.. ops i've played too little cs i see Quote
NykO18 Posted May 4, 2007 Report Posted May 4, 2007 No no, I just wanted to say that it looks like the same. In fact, I don't really know if it's the case or not. And de facto, it's not that important, the map looks good. Quote
Rick_D Posted May 4, 2007 Report Posted May 4, 2007 it's neither nuke, militia, nor inferno if I recall correctly. It may look like it but it isn't - nuke and militia use a cylinder with a translucent texture to give the effect of mountains/hills etc, which is the only similarity I guess. This texture you have used needs less warping tbh. Get your facts straight!@ Also - map looks very WIP. Quote
Quakis Posted May 5, 2007 Report Posted May 5, 2007 Yet another shot showing off a work in progress enemy. Needs some details on its body. Quote
insta Posted May 5, 2007 Report Posted May 5, 2007 Hard to make out much since everything is so dark/brown. Is it a spider? Quote
Albatros Posted May 5, 2007 Report Posted May 5, 2007 Okay, this is what I can come up with... do you like it better? Cheers again, Albatros @Killertomato: Thanks I'm working very hard to become one, preferably a decent one, some day. Thanks again for the hints, I'll correct the other stuff asap. Quote
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