hessi Posted April 4, 2007 Report Posted April 4, 2007 you are using those tree's you found at mapping-tutorials.de ? those where i gave lots of critic due to technical/artistic problems?! the bridge in your current wip area would need a better texturing. define contours with trim textures and add some fine details such as statues/plastics into the bridge. add some vertical lamp holder or something (like in dod_colmar) Quote
Psy Posted April 4, 2007 Report Posted April 4, 2007 These were created to form a theme for an upcoming de map of mine... Obviously there is a lack of detail and props at the moment. Comments? Quote
Vinny Testaverde Posted April 4, 2007 Report Posted April 4, 2007 Quakis, Psycho and Bluestrike: Nice. Quote
VoodooBenshee Posted April 4, 2007 Report Posted April 4, 2007 Albatros":2y72jmi1]Heh, okay... two more . I'll make a WIP thread for it soon, so don't worry about me spamming this one much longer . http://www.albatros44.de/wip/npa9.jpg http://www.albatros44.de/wip/npa10.jpg This is the current construction site, the orchard... started it yesterday. The point of view of picture #1 is a little forest. Right now I'm working on the fences, the background and the buildings on the left side... Cheers! P.S.: Hessi - that's true, now that you mentioned it I see it clearly... that roof seriously needs fixing. when i see your shots alba, i remember the beauty of CoH nice work so far, keep it up man Quote
Dodger Posted April 10, 2007 Report Posted April 10, 2007 de_hogsatra 2k7 is soon out as beta2. Quote
tomdon Posted April 13, 2007 Report Posted April 13, 2007 Uni project stuff, its for an animation, so it isnt a real level as such. I am making it like a film set, only what the camera will see is in. Quote
hessi Posted April 13, 2007 Report Posted April 13, 2007 looking pretty cool though! i'd love to see this as a playable map will you post the uni project as soon as it is done? Quote
tomdon Posted April 13, 2007 Report Posted April 13, 2007 Yeh when its done in 23 days (thats the deadline). The final thing will be an animation taken from all in game stuff. It would not work as a real level as that is just a facade. Quote
Buddy Posted April 13, 2007 Report Posted April 13, 2007 Psycho, this architecture doesn't make any sense . Quote
PhilipK Posted April 13, 2007 Report Posted April 13, 2007 woah that's really neato tomdon. just think the lighting is a bit lacking. even if you want it to be kind of cloudish looking it looks a bit dull. I dunno perhaps it's that some of the shadows look really dark while the lighting makes it feel they shouldn't be that fark really. But I love the content Quote
tomdon Posted April 14, 2007 Report Posted April 14, 2007 Baked shadows in to building, adjusted grass colour and sizes. Made some gate posts and railings. Quote
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