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WIP in WIP, post your level screenshots!


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Posted

the idea (im not quite there yet, obviously), is that theres a canal under that bridge and there are houses on top.

ok, im working on the yellow house right now, fixing the roof and whatnot

Posted

2nd shot is beautiful erratic. I say this not only for your wonderufl sense of atmosphere and appropriate detail, but you have vertical depth in your buildings. In the first shot, it would be much more powerful for instance if you had buildings of multiple heights. Inaccessible areas of maps are often the majority of the screen, so make sure they get as much detail as the minority of the screen or your overall atmosphere will lack.

Posted

Inaccessible areas of maps are often the majority of the screen, so make sure they get as much detail as the minority of the screen or your overall atmosphere will lack.

best hint evr~

/goes to work on map

Posted

In the first shot, it would be much more powerful for instance if you had buildings of multiple heights. Inaccessible areas of maps are often the majority of the screen, so make sure they get as much detail as the minority of the screen or your overall atmosphere will lack.

I'll definately toy with it. Just have to decide where to place a second level that would lend itself visually to different angles. Thanks.

Posted

Here are a couple more shots from dm_torrent. This time just showing a bit of the outdoor areas.

dm_torrent0037.jpg

that mound on the left is a little high, looks weird to me.

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