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WIP in WIP, post your level screenshots!


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Posted

The lighting doesn't make a lot of sense though - the sky is pale blue up top (and the rays show that it's noon-ish) but the area outside is blown out totally and yellow?

It looks nice, texture-wise, but looks very black/white.

Nice though.

Posted

The lighting doesn't make a lot of sense though - the sky is pale blue up top (and the rays show that it's noon-ish) but the area outside is blown out totally and yellow?

It looks nice, texture-wise, but looks very black/white.

Nice though.

There is a bit of artistic license going on, this is for an animation. So going for atmosphere more than proper realism.

*edit*

Latest version.

water_fall0063.jpg

Posted

Looks good tomdon, but I see 3 issues(and solutions):

- Textures need to be aligned properly on the inenr arches. Alt+right click is your friend here.

- The "broken" pieces of the upper wall texture got some visible tiling. Work with your geometry to hide it.

- The transition between your lower and upper wall texture is way too sharp. Blend the two textures together better.

Posted

Looks good tomdon, but I see 3 issues(and solutions):

- Textures need to be aligned properly on the inenr arches. Alt+right click is your friend here.

- The "broken" pieces of the upper wall texture got some visible tiling. Work with your geometry to hide it.

- The transition between your lower and upper wall texture is way too sharp. Blend the two textures together better.

i disagree with your last issue, i like the transistion, looks real :)

Posted

tomdom: I love that way to build env. I allways liked destroyed structures :) Waiting for final ver. maybe some dirt textures are a bit weird alignet but for a 1st look it looks great! (one of few exeptions that I like from new maps :))

dodger: nice job too. clear hallway, shadow are a bit weird I mean don't know what is casting that shadows and what is hanging on the cenrer position of player running

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