Dradz Posted February 15, 2007 Report Posted February 15, 2007 Wesley, don't know if you are planning this, but may be neat to make the loading platforms sunk down on a ramp (don't know if you have seen this) where the truck backs down this ramp and then offloads into those numbered doors -- would give a little variation to the flatness on that level and folks could use that area (potentially) as cover. http://www.combinedmetal.com/services_cmi_infrastructure.html Quote
the0rthopaedicsurgeon Posted February 15, 2007 Report Posted February 15, 2007 here's some more screens of the cs:s map i posted a while ago. i'm mainly making it to practice this style for the L4D campaign this area will be part of eventually, so i'm just making the layout up as i go. Quote
Wesley Tack Posted February 15, 2007 Report Posted February 15, 2007 that is looking very nice! great lighting, nice interior detail as well, wondering what the contrast will be between interior and exterior, you planning some dense jungle action? would be cool (I love the Crysis movies ). Can't wait to see more, great work so far! Quote
hessi Posted February 15, 2007 Report Posted February 15, 2007 is this one of my trees in the first screenshot? (de_corse) Quote
Rokusho39 Posted February 15, 2007 Report Posted February 15, 2007 Looking very good. The only tip I have is get it done cos I want to play it! Quote
aevirex Posted February 15, 2007 Report Posted February 15, 2007 Reminds me of Resident Evil 4... When you use the Cablecar, somewhere in the near of Mendez. Nice, though a bit plain at the moment. Quote
the0rthopaedicsurgeon Posted February 15, 2007 Report Posted February 15, 2007 is this one of my trees in the first screenshot? (de_corse) those are the only thick trees in the entire game, which is what i need. once i make my own i'll replace them. that is looking very nice! great lighting, nice interior detail as well, wondering what the contrast will be between interior and exterior, you planning some dense jungle action? The map's set in mt kumotori, the cable car station is a real place in okutama, but the rest i'm just making up based on these references: http://home.f01.itscom.net/spiral/research.html This map is mostly indoors, there will be outdoor parts but you wont be able to go off into the forest, and you'll be able to see off into the forest from windows and platforms. In the L4D version, there'll be another map at the bottom of the mountain before a cable car ride to this section, which'll be a woodland tourist type place set in the woods, sort of like this: http://www.flickr.com/search/?q=kumotoriyama&page=3 Quote
D3ads Posted February 15, 2007 Report Posted February 15, 2007 Reminds me of Stalker somewhat, nice start. That pipe makes no sense, D3ads. True! It will eventually, just gotta add more content. Quote
PS_Mouse Posted February 16, 2007 Report Posted February 16, 2007 CS:S map I'm working on. Its set in and around the alleys and buildings of a city block. Oh, and I haven't really done any prop placement yet, thats why there are so many sourceless lights. the big room? when I get around to finishing it, it'll be a club of some description hence the silly lighting on the ceiling Quote
Grinwhrl Posted February 16, 2007 Report Posted February 16, 2007 here's some more screens of the cs:s map i posted a while ago. i'm mainly making it to practice this style for the L4D campaign this area will be part of eventually, so i'm just making the layout up as i go. The first shot I almost thought was a real photo at seconds glance. The others shots, seem very bland for shadows and lighting. Nothing holds my attention. You should add some details and other lighting and get some thick shadows in the areas. Quote
D3ads Posted February 18, 2007 Report Posted February 18, 2007 More goldsource eyecandy, different area this time. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.