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WIP in WIP, post your level screenshots!


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Posted

In the 3rd shot, the pallet has a noticeable shadow -- is there a streetlight above (that we can't see) causing this? The shadow looks a little too crisp if being caused from a more distant light source.

Great mood, though, overall!

Never worked with the source engine before? The shadows aren't caused by lights in the environment, they're all from a set angle (I assume whatever angle light_env is?). That's why you get this kind of thing happening.

Actually those shadows under the pallet only apply to dynamic props and player models and are configured with a seperate entity. This entity let you chose the angle of where the shadow will appear below the object. This has nothing to do with the light_env. :)

Posted

Yes It's a model and the shadows appears with him...If I remove the shadows It will be also not realistic...Well, I think of leaving as that... a lamp is not far thus it is ok.

Thanks for the comments ;) And wait, the B2 will come soon!

Posted

for such a large wall as that, would you want the texture to tile like that or would it be preferred that it all be once mass (without the horizontal lines every 128units)?

Posted

I don't like the way the textures blend. Actually, I feel there's no blend mostly due to that dark, murky brown texture used on the right of the screen. I also agree with Dradz about that wall texture too.

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