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WIP in WIP, post your level screenshots!


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Posted

Thats a nice crane.

I could imagine like dust or idk paint chipping off? wouldnt think it would rust so idk.. maybe greasy lookin around where the wheels or the pulley is.

I think it would work if you just made it a bit grimier .. not like a whole lot but a visible amount to i guess notice it.

lovin the forested area tomdon.

Posted

In the 3rd shot, the pallet has a noticeable shadow -- is there a streetlight above (that we can't see) causing this? The shadow looks a little too crisp if being caused from a more distant light source.

Great mood, though, overall!

Posted

In the 3rd shot, the pallet has a noticeable shadow -- is there a streetlight above (that we can't see) causing this? The shadow looks a little too crisp if being caused from a more distant light source.

Great mood, though, overall!

Never worked with the source engine before? The shadows aren't caused by lights in the environment, they're all from a set angle (I assume whatever angle light_env is?). That's why you get this kind of thing happening.

Posted

Never worked with the source engine before? The shadows aren't caused by lights in the environment, they're all from a set angle (I assume whatever angle light_env is?). That's why you get this kind of thing happening.

LOL -- as you can probably tell from my post count, even if I did work with the source engine, I may not be smart enough to realize its shortcomings.

So, the pallet is picking up the light_env "light" for its shadow, why doesn't the sign a little farther away have a similar shadow? (or is it washed out due to the fog?)

In the screenshot you linked to, how would you control that situation? Disable shadows on the table model? Use an info_lighting set to the lamp on the wall?

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