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WIP in WIP, post your level screenshots!


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Posted

hah I guess its just me that thinks the length is a little funny... ah well. It looks much better in place though so thats all that matters.

Having that container open does sound like a good idea.. but I dont know your layout so it could be a horrible idea.

anyways lookin cool.

Posted

Wow, you've made really nice progress with this from when you last showed it. Not too sure about the architecture of the main walls though - looks awkward and unlikely to me. Love the overhead detail however, and as said the atmosphere is great :)

Posted

Looks good! Going to have be status quo and recommend you change the main walls, while the detail they provide is helpful the actual shape is awkward and really unpleasant to look at. I would say that while the original molded to the hill form but was only passable because of the sparse details. If you were to re-do the walls it should probably feel more concrete-pour and plain vertical to match your very linear displacements either that or do the exact opposite and dramatize the shape but in a way that makes more sense than the walls you have now.

Posted

Yep, you got it.

I am trying to remake the map as close to the original as possible.

OK, i changed Gameplay in this area and I scaled the whole map a littlebit larger than the original. But the original was a very fast map. With just two players your average life-time was about 30 seconds...

I just cancelled the railings. Looks like that:

http://img240.imageshack.us/img240/9058 ... n00py1.jpg

I definetely don`t like that! I will keep the railings in the map. When it`s finished I will do some gameplaytests. And then, fn neccesary, I will delete them.

Hmm, the walls.. Indeed I´m still not very happy with them.

Well, lets see what I can do.

Thanks @ all for the response :D:elrey:

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