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WIP in WIP, post your level screenshots!


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Posted

well, because you asked so nicely ;)

screenshot377vz6.th.jpg

an overview of the CT spawn (garage..). as you can see the lay-out is infact different, allthough i offcourse agree, the props/models are almost the same as office.

Posted

Pretty nice, epic architecture there, but dear lord the texture selection was ill-advised! I assume the texturing is the biggest area of WIP, however in case not, I suggest that when relying on vertical tiling so much, you pick a texture without so many horizontal breaks :) In the second pic it almost looks like you've actually built some geometry to emphasise the ledges and things in the texture - is that actually the case or just me reading the screenshot wrong?

Posted

Made this boat for the past 2 days. Just finished it.

The hull + propeller are modeled, the rest is bsp.

So you can walk on the ship, on the stairs up to the main deck and on the containers for some sniping action :P

This will go in a shipping dock for another Off Limits map.

Texture on the hull is 2048*2048 though, given the size.

ol_undersiege0035.jpg

ol_undersiege0036.jpg

ol_undersiege0037.jpg

ol_undersiege0038.jpg

ol_undersiege0039.jpg

ol_undersiege0040.jpg

ol_undersiege0041.jpg

Hope you like it

Posted

Looking nice, but it may look better if the ship wasn't fully stacked with containers. Perhaps remove some here and there, so there's a bit of irregularity.

Nice touch on the "Belgium Shipping - Antwerp" thing. Love it :)

Posted

In the second pic it almost looks like you've actually built some geometry to emphasise the ledges and things in the texture - is that actually the case or just me reading the screenshot wrong?

Yeah, I'm going to protrude those ledges out and once I get a proper light_env in there I hope it will create enough dynamic to make it not feel so repetitive. but!! i do know I need more textures... =x

thx

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