Psyshokiller Posted January 25, 2007 Report Posted January 25, 2007 Some more stuff from Soul Gems: (Don't mind the fps in those screens, portaling ain't done for the rooms in the area) Quote
Pericolos0 Posted January 25, 2007 Report Posted January 25, 2007 awesome I really love that bloody-goo-moving-through-glass-tube shader. It's amazing how a relatively simple shader can turn a relatively simple tube into something so dynamic. Quote
Minos Posted January 25, 2007 Report Posted January 25, 2007 wow that's some really hot stuff. The tube looks marvelous. Quote
von*ferret Posted January 25, 2007 Report Posted January 25, 2007 Looks a little cramped but the texture art is great. Quote
Josch Posted January 25, 2007 Report Posted January 25, 2007 Here some screenshots of my waste_disposal-remake: Quote
⌐■_■ Posted January 25, 2007 Report Posted January 25, 2007 Love the lighting. Make the rocks look more like rocks, and you map should.. rock. BTW: never fiddle with your screenshots in the WIPforum.. Quote
JeanPaul Posted January 26, 2007 Report Posted January 26, 2007 Remakes - my specialty as of now You arent giving the map any "update." The point of remaking a map is to incorporate the new features of the newer engine, while still retaining the same theme as before. You almost must make the map "make sense" as no half life map ever made sense, meaning, you must come up with some sort of idea/theme/facility type.......ect ect ect. Because right as of now, its just a random walkway with rocks on top of it? That doesnt make sense, make it some sort drainage area, or even a mid-desert water treatment plant, but anything but...........nothing. As of now, you have nothing but a port, give it a makeover with some more updating of both visuals and gameplay, maybe even add a walkway up top for some more Z-axis play. (which is what I plan on doing with Stalkyard.) So, give your map a theme, search for images on google for references, but most importantly---relate it to a real life area rather than just random shit. THEN post what you have and I garuntee you will like the results. Quote
Josch Posted January 26, 2007 Report Posted January 26, 2007 Thanks for your resposnce. Well, the theme of the map.. I mean, name is theme! Waste_Disposal. I wont change this setting of the map. But you`re right. Some changings must be do. The idea of adding some possibilities to act in z-directions is great. Never thought about that.. I think, i will do it About the rocks: Actually, the screenshots aren`t actual at all. I resized the rock-walls. They`re now much higher. I added some waste-transport-system and some - still not walkable - ways in higher levels. But I will trie to get them available for the player. ATM there just for optics... Quote
Gorion Posted January 26, 2007 Report Posted January 26, 2007 Well, this is my second map (first map = blah, allthough i think it has nice lightning), a remake of cs_office (please don't rape me ) Let me know what you think Quote
skdr Posted January 26, 2007 Report Posted January 26, 2007 Why remake it and make it look exactly the same with the original? Quote
Gorion Posted January 26, 2007 Report Posted January 26, 2007 well, the overall look is idd the same(allthough, i think i am gonna kill the snow), it's basicly just a map to learn hammer. the lay-out of the map is pretty much different, more options for ct's to get in, and a couple of crossfire rooms. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.