|FRITZ| Posted July 1, 2005 Report Posted July 1, 2005 Ok, I decide to revise my bridge scene since interlopers is having their little contest. Link to OLD http://img270.echo.cx/img270/5441/scenebridge15mk.jpg Revised version~ I was also thinking about changing the wings on the windmill as it seems a bit dispoportied to the body. Anyways, I need some suggestions and crits to take things to the next level. Quote
von*ferret Posted July 1, 2005 Report Posted July 1, 2005 fritz you need models to accompany the merging of the stream to the coast. reno that reminds me of a gameboard for a board game. For props yo0u can model little "game pieces" like horseshoes, the things from risk, ect. Maybe even a playing card lol. Things like that would be sweeeet. Quote
RD Posted July 2, 2005 Report Posted July 2, 2005 Hey, my first post. My second attempt at mapping for HL2DM, whaddaya think? Welcome It looks pretty sweet, but too much like existing maps. Find ur own style/ get a new setting. Apart from that not much wrong with it Quote
Dogmatic Posted July 2, 2005 Report Posted July 2, 2005 Fritz your sun doesnt make any sense, its at sunset level, yet the lighting looks like its high noon. Quote
|FRITZ| Posted July 4, 2005 Report Posted July 4, 2005 Fritz your sun doesnt make any sense, its at sunset level, yet the lighting looks like its high noon. And I know the env light and source are off, but I liked the env_sun in back of the mill, so meh. That being said, I have changed the lighting somewhat to make it less noticalbe. And here is the link, with the somewhat "proper" lighting. http://img131.imageshack.us/img131/9427 ... 0005lv.jpg Quote
von*ferret Posted July 4, 2005 Report Posted July 4, 2005 your scene still is basicaly composed of two/three detailed static meshes and a bridge. Not very impressive (not trying to be mean there). What can you add to it to amplify the mood of the scene? Treeline was a start but is very planar at the moment and distracts me. Quote
|FRITZ| Posted July 4, 2005 Report Posted July 4, 2005 Im creating a scene for the contest, the main focal point has to be the bridge. There's about 6 props already in the scene. I feel like trying to fit even more props would start to make things cluttered and detract from the bridige itself. but If you have a bit more specific ideas as what to add, shoot. Anyways, thanks for the crits EDIT: And let me make this clear, this http://img131.imageshack.us/img131/9427 ... 0005lv.jpg was not a revision, but just to show dog how shitty it looked with the light coming from the sun. Quote
RD Posted July 4, 2005 Report Posted July 4, 2005 make the bridge bigger and the ravine wider+deeper, thatll help =) Quote
csharp Posted July 4, 2005 Report Posted July 4, 2005 hmm maybe i post my wip kedr.. It is a smg model to a gta:sa mod named: Grand Theft Auto: Finland! Ill post updates here EDIT: I have updated version ,but i havent uploaded it yet.. EDIT #2: All my wip models to that mode is avaibled HERE ;ZOMG EDIT #3: I dont have anything else to edit! EDIT #4: SO I DONT EDIT NOMORE !1!! Quote
von*ferret Posted July 4, 2005 Report Posted July 4, 2005 ... buddy this is the level design forum. Make a WIP progress thread in the _modeling_ forum if you'd like. Quote
zpanzer Posted July 4, 2005 Report Posted July 4, 2005 hmm maybe i post my wip kedr.. It is a smg model to a gta:sa mod named: Grand Theft Auto: Finland! Ill post updates here EDIT: I have updated version ,but i havent uploaded it yet.. EDIT #2: All my wip models to that mode is avaibled HERE ;ZOMG EDIT #3: I dont have anything else to edit! EDIT #4: SO I DONT EDIT NOMORE !1!! thats a low poly model Quote
Dogmatic Posted July 4, 2005 Report Posted July 4, 2005 hmm maybe i post my wip kedr.. It is a smg model to a gta:sa mod named: Grand Theft Auto: Finland! Ill post updates here EDIT: I have updated version ,but i havent uploaded it yet.. EDIT #2: All my wip models to that mode is avaibled HERE ;ZOMG EDIT #3: I dont have anything else to edit! EDIT #4: SO I DONT EDIT NOMORE !1!! thats a low poly model Ofcourse, its for GTA. You hardly see the weapons. Quote
Pericolos0 Posted July 4, 2005 Report Posted July 4, 2005 i made some normal mapped rooftiles (the other textures are by me too xcept the measure ones ofcorse) Quote
DaanO Posted July 4, 2005 Report Posted July 4, 2005 Pretty stuff Peris, lovely textures. But there's something not right about the depth of those tiles, but i'm not sure what it is yet. It hurts my brain, it's like the tiles really look like they have depth but the texture and normal map don't look like they have the same depth or something. Quote
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