Mazy Posted January 16, 2007 Report Posted January 16, 2007 Hah, awesome man. I have no idea how you did that in Hammer (unless you exported it from max or something). Maybe you could do some more interesting things with the lighting, seems a bit like you're not using the location to its full potential. Donno if some more prominent shadow would screw with the brushwork, you never know with HL Anyway, cool Quote
Josch Posted January 16, 2007 Report Posted January 16, 2007 just incredible! Here two screenshots of a little testmap. I tested some textures and models: Quote
von*ferret Posted January 16, 2007 Report Posted January 16, 2007 your textures aren't holding up at close look. The perspective is horribly off. Quote
mabufo Posted January 16, 2007 Report Posted January 16, 2007 So when are you going to teach us this torus magic, JeanPaul? I plan on making a very extensive torus tutorial very soon For me, it all goes to shit when I try and make them curve. Quote
Mr.Ben Posted January 17, 2007 Report Posted January 17, 2007 Nice but I agree with mazzle; the scene has some very special geometry but the lighting is dull. Also, just what in the fuck is it except a chance for you to show off what you can do? Quote
JeanPaul Posted January 17, 2007 Report Posted January 17, 2007 So when are you going to teach us this torus magic, JeanPaul? I plan on making a very extensive torus tutorial very soon For me, it all goes to shit when I try and make them curve. You never resize a torus. Quote
Bic-B@ll Posted January 17, 2007 Report Posted January 17, 2007 personally, i like to use the torus tool when making them Quote
Skjalg Posted January 18, 2007 Report Posted January 18, 2007 Some new early screens of my single player... Pipe model by Rick_D ~~ Quote
SERiOUSLY Posted January 18, 2007 Report Posted January 18, 2007 Some new early screens of my single player... Pipe model by Rick_D ~~ Oh man, that looks totally awesome! Quote
mabufo Posted January 18, 2007 Report Posted January 18, 2007 Some new early screens of my single player... Pipe model by Rick_D ~~ Yours looks better than my attempt to use PhilK's textures. I'll post some screens of my shitty wip later. EDIT: actually, I think I'll scrap it and start fresh. Quote
Psyshokiller Posted January 18, 2007 Report Posted January 18, 2007 Some small ones for today. Those are screens from my Prey sp level "Soul Gems". I'll open up a wip thread these days I gues. Quote
D3ads Posted January 18, 2007 Report Posted January 18, 2007 Awesome stuff guys! Josch: Your textures are nice but the perspective is off the wall, like Ferret said, it's like looking at some sort of messed up labyrinth. Other than that, the map looks pretty good, nice gondola props Quote
Zeta Posted January 19, 2007 Report Posted January 19, 2007 the canyon is awesome, light on the rocks looks a bit off though for some reason Quote
Mazy Posted January 19, 2007 Report Posted January 19, 2007 Psyshokiller: 2nd shot reminds me a lot of a place in the HL1 monorail ride Skjalg: Nice! ~ Quote
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