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WIP in WIP, post your level screenshots!


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Posted

As promised in the texture thread (though I'm not sure how many have looked) The new textures I made for the mansion, ingame. I think the look of them fit well and the main hall actually looks a lot better. I'll be working on a new wooden floor, base wood and carpets to also use there to make it look even more fresh. Maybe a new ceiling, the light looks fine however. For the ceiling I am not completely sure what to have, grey squares like I have there or some wooden squares to blend with the wood trim?

I'm not showing much since I'd like to keep things as a surprise and who knows if any members from the Duke community are looking at these shots. :D

mansion_013.jpg

Posted

I'm glad you're here and posting shots of Duke3d stuff, Quakis. Man it brings back memories.

Do you still have that wacky 1024 sector limit to adhere to? That was a pain back in the day.

Posted

The ports have increased the limits which is very useful. When using the editor, the old limits are shown at the bottom as normal but once you go over them the numbers change;

Sectors - 4096

Walls - 16384

Sprites - 16384

Unfortunately, that's as high as they will go probably to keep things stable. But it's still a good size to work with to add more detail or make longer maps.

Posted

A little hallway I'm using as an art test with Phil's texture pack. After playing quake 4 for a little I decided to give that dark shadow-ish style a go. It's rough but that's what I came up with.

EDIT: is that shot a little dark?

2n7mmur.jpg

Posted

A few things I would do:

-Remove that freaking horrid yellow/brown/red texture on the pipes. The base orange is PERFECT for the scene, but those other colors make it look awful.

-Add some dust motes by the lights to add some detail to the darkness

-Add wires up the length of the hallway for some additional detail.

-Some props on the floor such as wires, displaced pieces of the metal (like an upturned metal panel), generic sci-fi fare

Posted

Try to avoid symmetry when doing scifi stuff Mabufo.

Pipes do wonders when not hidden behind metal grades. Also you should divide the lighting into 2 or more colors and smaller pools of light instead of one big. Try to add some heigt to the floor.

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