Kabelen Posted January 1, 2007 Report Posted January 1, 2007 Trying to start out something for NS2 for when it arrives in a long time etc.. Using PhilKs quake4-ish textures for source. Still WIP and the lighting is not what I want it to be..(any ideas and tips on how to adjust them correctly?) Quote
D3ads Posted January 1, 2007 Report Posted January 1, 2007 Blue-Strike: Looks like a good start! Kabelen: Looks kinda random, are those Prey defuse textures I see? Quote
e-freak Posted January 1, 2007 Report Posted January 1, 2007 Kabelen reminds me of prey but in a positive way try to optimize it here and there (for example the edges of that iron part in the rock) and i think that map will be optical all ok Quote
Ooghijmiqtxxa Posted January 1, 2007 Report Posted January 1, 2007 Still a huge WIP: I still gotta do a lot of texture alignment and texture changes for the walls. The idea is some sort of facility that provides heat for the people living on an icy planet. The center area of the map will be outdoors and it'll be snowing and all types of crap. Quote
Bic-B@ll Posted January 2, 2007 Report Posted January 2, 2007 very cool, but waaay too much of the same texture color Quote
mabufo Posted January 2, 2007 Report Posted January 2, 2007 I think it looks good, I wish I was capable of that doom3/prey/natural selection mapping stlye... then I'm sure my hallways wouldn't look like utter shit. Quote
Bl1tz Posted January 2, 2007 Report Posted January 2, 2007 Nice theme so far, but those little bits of geometry I highlighted look really really bad. I would suggest getting rid of them or trying something else there maybe because they look completely out of place and wrong. Quote
Quakis Posted January 2, 2007 Report Posted January 2, 2007 I agree about the metal strips. They suddenly cut off at a wierd angle and have an odd thickness which looks very odd. I think they'd look quite nice (imo) if they cut off flat vertically, had equal thickness with some small light texture which imits some hot-orange lighting. Nothing big, just a small tone to add a little bit of atmosphere there on the ceiling, since those bigger lights aren't creating enough feeling. Ofcourse it's WIP though, and you're probably already aware of it. Quote
Ooghijmiqtxxa Posted January 2, 2007 Report Posted January 2, 2007 Hewwo Dux! Yeah those brushes do look a bit funny. I like the idea Quakis. I'll probably turn them into some sort of monitor texture and make them bigger to give off some nice lighting. We'll see what happens! Quote
Skjalg Posted January 3, 2007 Report Posted January 3, 2007 Are those pipes models? They look a little brush-ish Quote
mabufo Posted January 3, 2007 Report Posted January 3, 2007 Well the map I was working on has died. I try to run it and hl2 keeps crashing. I've tried everything to fix the damned thing alt+P shows nothing, the compile log shows nothing. No visible problems. So, I'm about ready to give up on it. Quote
Skjalg Posted January 3, 2007 Report Posted January 3, 2007 you sure the console doesnt give any info when you try to run the map? you using -dev? Quote
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