SnipaMasta Posted December 25, 2006 Report Posted December 25, 2006 Oh, I see - didn't realise it was a default prop. I noticed that there's not much custom stuff in it but I can't recall seeing that tree. Sorry for the mis-understanding there. Quote
Sindwiller Posted December 26, 2006 Report Posted December 26, 2006 Looks nice nexus Oh, and I love your new avatar ^^ Quote
Quakis Posted December 29, 2006 Report Posted December 29, 2006 Been practising to code for Duke3D. This is so I don't mess up with anything in my Mansion level, and there's a few things I still wish to have in there which isn't too hard to do. The following screenshot shows a custom key, health and inventory menu (basic graphics) with a working selecting box that moves and eventually be able to use specific items. Ofcourse in my mansion there'll be small graphics which will look a lot better. Custom health hud was just for practise. And the map isn't another project, just a test map where I also tried out some structure and texture mixing ideas out. Hipshot's skybox also look great there. Quote
mabufo Posted December 29, 2006 Report Posted December 29, 2006 After a long break from the mapping scene - I've decided to kick off my triumphant return with a small, but neat, singleplayer map pack. Namely, so I can learn the ins and outs of controlling NPCs, lighting, and all sorts of that stuff. Considering, making my favourite singleplayer areas into ORIGINAL deathmatch areas didn't go over so well with anybody . Anyway, the map - called 'SubVia' won't feature anything too special/groundbreaking, and I still have a long ass way to go with it. In fact, some of you may or may not recognize this scene from an earlier work of mine trying to recreate an old subway tunnel. Recently, I've sinced transformed it into something much more neat... but most importantly, I'm happy with how it's turning out. Who knows, maybe I'll add my own decals sometime! So far I've figured out how to make NPCs do some basic actions - like moving along a path, sitting, and well - that's all so far. It's an ongoing learning experience! Here are some pics... but keep in mind with the framerate, my rig isn't top of the line, and all the graphical settings(except for verticle sync, and water reflections - are maxed out. Please let me know what you think about the map/ changes and all that. Good day. http://img187.imageshack.us/img187/5529 ... 004uy1.jpg http://img238.imageshack.us/img238/9649 ... 005nu8.jpg http://img300.imageshack.us/img300/7180 ... 006mt9.jpg Even if this doesn't turn out to be the singleplayer map pack extraveganza that I hope, I'm still pretty happy with my progress. Quote
Ooghijmiqtxxa Posted December 30, 2006 Report Posted December 30, 2006 I've just finished some of the textures for my level. I'm aiming for Doom3/Quake 4 in Source. I learned a lot from my last level, and this one is really going to shine once I'm done with it. Quote
D3ads Posted December 30, 2006 Report Posted December 30, 2006 It looks kinda Doom 3 without looking like a clone of sorts, is that a modified D3 GUI I see? Quote
e-freak Posted December 30, 2006 Report Posted December 30, 2006 if youre going for a real d3 mod on hl2 you should consider using the parralax occlusion shader by garfield (new version seems to be pretty smooth running) Quote
SnipaMasta Posted December 30, 2006 Report Posted December 30, 2006 The corridor looks a little high for me (unless you were no-clipping through the floor). Quote
FMPONE Posted December 30, 2006 Report Posted December 30, 2006 Familiar looking textures oog :wink: Good work, but its a corridor. I think you're capable of something a bit more ambitious. Quote
Minos Posted December 31, 2006 Report Posted December 31, 2006 it's just a test to show his textures fmp They look pretty hot btw ooghi Quote
Bluestrike Posted December 31, 2006 Report Posted December 31, 2006 Revising a older map with models, still WIP ofcourse. Quote
FrieChamp Posted January 1, 2007 Report Posted January 1, 2007 That looks quite promising bluestrike! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.