Psy Posted December 13, 2006 Report Posted December 13, 2006 Plodding away at this in my very limited free time. I am hoping to replace the big ugly brushes with models when I get spare time. I also need to start thinking about routes around the map. Now I think about it I also need to make lots of little glows for the fairy lights . *edit* If you want to know about the scale, a player is smaller than a bauble on the tree. *edit again* Yes I know theres no fire . *snip* Sweet Jesus! I remember seeing that BBC screen when I was 5 years old. It scared the bejebus out of me with that puppet and it's ever-staring eyes D: Quote
Ooghijmiqtxxa Posted December 13, 2006 Report Posted December 13, 2006 Thanks for the comments guys. I've changed this quite a bit and I'm probably about 80% done with the layout. I need to connect the high and low paths in a indoor room and I'll be just about done. After that its more texture creation, complete the normal maps and add the detail above the playing field. Here is an update: This is the new upper hallway in the flooded room. I added a bit more detail to the top and tried to make it look a little more destroyed/under reconstruction: That vine in this picture is how the player gets back up to the second level. It's basically a ladder without the model there. It still needs a little more work and I want to make it more obvious that you can climb them. I'll probably make a decal with footprints around the vine or hand prints on the walls: This is after I climbed the vine and got back up: In the pool of water: Looking up from the bottom again: I'll probably make a new thread once I finish this sucker and I can stop spamming the WIP thread. I'll also probably release all the textures and some other ones I made but didn't use in a pack for everyone to use. Quote
sk3tch Posted December 13, 2006 Report Posted December 13, 2006 That looks hot as hell! I have a question though: How do you make gold on walls like that? Same effect on de_corse in the church but I have no idea what the material file variables would be. Quote
Nazul Posted December 13, 2006 Report Posted December 13, 2006 dude this shit is TEH SHIT! nice glowing "symbols" , give's a nice touch overall , maybe a bit more mystery or whatever would be cool do you have the prince of persia spikes coming out of the ground somewhere ? xD Quote
⌐■_■ Posted December 13, 2006 Report Posted December 13, 2006 Ooghijmiqtxxa: holy shit that looks fekken awesum! and the green lights are not that bad after all! cant wait to see more of this good! succes! Quote
KoKo5oVaR Posted December 13, 2006 Report Posted December 13, 2006 Definatly cool lighting and architecture dude, this is just my kind of maps Quote
hessi Posted December 14, 2006 Report Posted December 14, 2006 That looks hot as hell! I have a question though: How do you make gold on walls like that? Same effect on de_corse in the church but I have no idea what the material file variables would be. then why dont you just ask me? i colored the cubemaps in a saturated yellow. that's all. Quote
SnipaMasta Posted December 14, 2006 Report Posted December 14, 2006 Bloody hell, that reminds me so much of Unreal (good thing) and it looks brilliantly put together. Can't wait to play it. Quote
Ooghijmiqtxxa Posted December 14, 2006 Report Posted December 14, 2006 Thanks guys! I'm happy you guys like it. I busted my ass to finish the last room. I was going to make it completely indoors, but I thought I'd keep the pattern and leave it a bit open. That's it for the layout. Now I can focus on the textures and the detail. I'll make a new thread for all of that probably tomorrow. I'll stop posting in the WIP thread now. Quote
Evert Posted December 14, 2006 Report Posted December 14, 2006 Please say it plays as good as it looks~~ Quote
dux Posted December 14, 2006 Report Posted December 14, 2006 Coolio man. I spy lots of texture misalignments though! Alt-Right click man, Alt-Right click! Quote
Nazul Posted December 14, 2006 Report Posted December 14, 2006 oh btw , i want your Personal Computer... Quote
Psy Posted December 14, 2006 Report Posted December 14, 2006 Now to add props and finalise the lighting. Quote
Nysuatro Posted December 14, 2006 Report Posted December 14, 2006 @Psycho : I am not a big fan of the orange borders. The color doesn't fit in the scene i think. Quote
Skjalg Posted December 14, 2006 Report Posted December 14, 2006 You really should finalize the textures more, the first three pictures didnt really look so good Quote
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