Psy Posted December 11, 2006 Report Posted December 11, 2006 Did you model the tree as well? Makes me feel all christmasy inside. Quote
tomdon Posted December 11, 2006 Report Posted December 11, 2006 The tree is a great big model. Each layer of branches has a area clipped off that the player can move around and fight on. The tree itself is in the corner of a large living room. The rest of the room is still wip, I will post more shots when I get some more of the modeling done. Quote
⌐■_■ Posted December 11, 2006 Report Posted December 11, 2006 this sounds superawesome! too bad i can only enjoy the screenshots.. Quote
Grinwhrl Posted December 11, 2006 Report Posted December 11, 2006 Yeah, I really like the idea, cant wait to see it in action Quote
Meotwister Posted December 11, 2006 Report Posted December 11, 2006 heh, reminds me of one of vivi's maps. Looking cool so far. Quote
Meotwister Posted December 11, 2006 Report Posted December 11, 2006 that or the psp map or awp_monopoly Quote
OnboardError Posted December 12, 2006 Report Posted December 12, 2006 Something I am working on. Quote
Ooghijmiqtxxa Posted December 12, 2006 Report Posted December 12, 2006 This is the start of a idea I had the other day.I'm trying to do a Prince of Persia type of level. There will be lots of areas where you can jump on out-of-place rocks for short cuts or good items. I also want to make a nice plant/vine texture and use that as ladders. If I don't do that then I'll have to settle with either slants or stairs. Onboard: That looks sweet! I really like the entrances and the roof. That roof on the center part looks like it was a bitch to do. Great job, looks like an insane asylum. Quote
OnboardError Posted December 12, 2006 Report Posted December 12, 2006 Onboard: That looks sweet! I really like the entrances and the roof. That roof on the center part looks like it was a bitch to do. Great job, looks like an insane asylum. Was not bad at all. I like your map it looks cool. Has the Prince of Persia feel. Quote
Grinwhrl Posted December 12, 2006 Report Posted December 12, 2006 Very nice OnboardError, you should take these skills to Maya or Max for building such sweet building architecture. Looks like a nice start Ooj Quote
Ooghijmiqtxxa Posted December 12, 2006 Report Posted December 12, 2006 I used env_ember and a low brightness green light for the weapon locations. I'll probably create a small texture (probably 128x128) and use that on a brush so that all of this sits on some sort of magical looking tile. I think I'll only use it for weapons. Thanks for the comments guys. I have a break from classes so I'll probably have this sucker done a little after Christmas. I'm trying to do 100% custom content, so hopefully I can learn how to model a bit before finishing this up. Quote
OnboardError Posted December 12, 2006 Report Posted December 12, 2006 I used env_ember and a low brightness green light for the weapon locations. I'll probably create a small texture (probably 128x128) and use that on a brush so that all of this sits on some sort of magical looking tile. I think I'll only use it for weapons. I like the sound of that. Quote
⌐■_■ Posted December 12, 2006 Report Posted December 12, 2006 Ooghijmiqtxxa: that looks very cool! beautiful scene and creative concept! good luck! one suggestion though: dont use a dim color for the weapons because the contrast (wich is good,mostly) suffers from it! OnboardError: wow, nice architecture there man! keep that up! Quote
skdr Posted December 12, 2006 Report Posted December 12, 2006 Looks good indeed but all that brushwork is really a waste considering these details should be done with models. Quote
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