hydeph Posted December 5, 2006 Report Posted December 5, 2006 OnboardError, if those are chimneys atop that roof, i would think they would have to be a little thicker Quote
Ooghijmiqtxxa Posted December 5, 2006 Report Posted December 5, 2006 Some more progress on my level. This is probably what most of the hallways will look like. I want to put some more detail on the walls, but I'm not sure what I should do. This is at the bottom and the entrance to the above hallway. I want to fill those holes in with anything except pipes. I was thinking of having it look like some sort of circuitry type of thing. I also want to add more detail to the walls by putting a few more brushes in the walls running vertically like the brush on the left, except not angled and not as big. Quote
Defrag Posted December 6, 2006 Report Posted December 6, 2006 It really needs some high contrast lighting -- everything is dark and undefined as a result of the dull lighting. Quote
the0rthopaedicsurgeon Posted December 7, 2006 Report Posted December 7, 2006 Here's a map I started working on a few days ago, it's supposed to be for L4D but until that's released I'm making a smaller version for CS:S. This part is an abandoned tourist cable car station in Mt Kumotori, I've no idea what else is up there but I'm just using photos from this site as a reference and putting it all together. This is what I've got so far anyway, the platforms in the background are just there to snipe the bots from for now, there'll be a forest there eventually: Quote
Meotwister Posted December 7, 2006 Report Posted December 7, 2006 what a lovely gondola area. cant wait to see more. Quote
Grinwhrl Posted December 7, 2006 Report Posted December 7, 2006 CSS Project for class: Started this 2 days ago. Still working on the lighting and almost finished this first area here. Crits will be helpful. Cheers - Credits: Spine Royal for his Texture Pack Thanks bud, really like the DODS one. Came in Handy for CS. Quote
FrieChamp Posted December 7, 2006 Report Posted December 7, 2006 Here's a map I started working on a few days ago, it's supposed to be for L4D but until that's released I'm making a smaller version for CS:S. This part is an abandoned tourist cable car station in Mt Kumotori, I've no idea what else is up there but I'm just using photos from this site as a reference and putting it all together. This is what I've got so far anyway, the platforms in the background are just there to snipe the bots from for now, there'll be a forest there eventually: Super cool, fresh setting, I hope you'll finish it Quote
hessi Posted December 7, 2006 Report Posted December 7, 2006 i agree with Friedrich! looks cool and fresh. i hope we can see a beta in a few months! Quote
Sa74n Posted December 7, 2006 Report Posted December 7, 2006 awesome ref fotos on that site!!! thanks a lot! Quote
Meotwister Posted December 7, 2006 Report Posted December 7, 2006 awesome ref fotos on that site!!! thanks a lot! hm? Quote
D3ads Posted December 7, 2006 Report Posted December 7, 2006 Yet more quality work from Dark, excellent Quote
Minos Posted December 7, 2006 Report Posted December 7, 2006 Nice map dark. Spine is a texture god Quote
⌐■_■ Posted December 7, 2006 Report Posted December 7, 2006 yeah good stuff, both from spine ánd dark only thing bothering me is the... crate Quote
hydeph Posted December 8, 2006 Report Posted December 8, 2006 hello this is very empty, an early shot, but i just wanted to see what you guys think of the post and beam brushwork i've got going on here ignore any texture alignment errors since well i already have them fixed up and a hammer shot so you can actually see.. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.