m4d1n Posted July 14, 2006 Report Posted July 14, 2006 lol what a great first post...got a smile now in my face saving the day Quote
tomdon Posted July 14, 2006 Report Posted July 14, 2006 More outdoor stuff for bg2, making use of my new models. Its still very early days though. Quote
Meotwister Posted July 16, 2006 Report Posted July 16, 2006 he cranked his lightmap scale to .01 nice tomdon! Quote
Minos Posted July 17, 2006 Report Posted July 17, 2006 That's hot. I'm assuming the fog glitch is temporary ? Quote
tomdon Posted July 17, 2006 Report Posted July 17, 2006 What fog glitch?. The smoke around the cannon? that is test to try and get the smoke stack to go out sideways not up(which clearly failed ). Or do you mean the fact everything just ends, thats because I have not made much yet , no skybox etc. Quote
Zeta Posted July 18, 2006 Report Posted July 18, 2006 rrrrrratttttsss. Hopefully done in the next two days with custom models and textures. Quote
von*ferret Posted July 18, 2006 Report Posted July 18, 2006 I dont think you're understanding the purpose of dev textures . You're just supposed to quickly lay brushwork to get an understanding of gameplay flow and whether areas should be redone. Quote
Zeta Posted July 18, 2006 Report Posted July 18, 2006 I hope you don't think i'm using devs as the final textures XD I'm well aware of what theyre for and use them throughout the majority of the mapping process right up utill i have a final layout. The make sure everything is on grid and scaled correctly. Quote
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