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WIP in WIP, post your level screenshots!


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Posted

Still very much a WIP. I have a lot more to show but I'm going to wait. As you can see I redid the tree models. Going to work on lighting some more. I have a lot of texturing to do for all the models. I redid the terrain to save some more polygons (you dont see that version yet) so I'll be spending those on odds and ends to improve the ambience. I have a clear vision of where I want to take this so I'm just showing you guys what I'm working on in my free time. Hope you enjoy.

temp.jpg

Posted

Hammer:

Pros:

Easy BSP Manipulation/VertexManip

Texture Application Tools

Cons:

Reliance on BSP Brushes

Inability to add custom Materials

So User Friendly, I find you lose the ability to do advanced thigns

UnrealEd:

Pros:

Two clicks to Add Static Meshes

Two Clicks to add Textures

Easy Shader Creation, In Editor, Real Time Preview

Real Time Lighting

Awesome Terrain Tools

Easy Access to Occlution and Area Portals

Cons:

BSP Brushes are NOT as easy to work with as in Hammer

Texturing is a Pain in the Ass for me in this program, as I'm used to Hammer

I dislike the lighting, but thats slightly more the engine. I have also not worked with it long enough to make a good judgement on it.

Posted

Hammer:

Pros:

Easy BSP Manipulation/VertexManip

Texture Application Tools

Cons:

Reliance on BSP Brushes

Inability to add custom Materials

So User Friendly, I find you lose the ability to do advanced thigns

UnrealEd:

Pros:

Two clicks to Add Static Meshes

Two Clicks to add Textures

Easy Shader Creation, In Editor, Real Time Preview

Real Time Lighting

Awesome Terrain Tools

Easy Access to Occlution and Area Portals

Cons:

BSP Brushes are NOT as easy to work with as in Hammer

Texturing is a Pain in the Ass for me in this program, as I'm used to Hammer

I dislike the lighting, but thats slightly more the engine. I have also not worked with it long enough to make a good judgement on it.

I found bsp brushes in UED to be just as easy, if not easier sometimes to work with. Additive and Subtractive brushes are great for getting areas down quick and clean. The flexability might not be there but the engine focus isn't on brush based maps its very model heavy.

It took time to get used to UED brush work but once you feel your way around it I think they're equally as easy to use.

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