DaanO Posted June 9, 2005 Report Posted June 9, 2005 Still has the old CTF feeling but it looks great as well = good job! Quote
von*ferret Posted June 10, 2005 Report Posted June 10, 2005 Still very much a WIP. I have a lot more to show but I'm going to wait. As you can see I redid the tree models. Going to work on lighting some more. I have a lot of texturing to do for all the models. I redid the terrain to save some more polygons (you dont see that version yet) so I'll be spending those on odds and ends to improve the ambience. I have a clear vision of where I want to take this so I'm just showing you guys what I'm working on in my free time. Hope you enjoy. Quote
insta Posted June 10, 2005 Report Posted June 10, 2005 Looking sweet. How are you liking UnrealEd compared to Hammer? Quote
von*ferret Posted June 10, 2005 Report Posted June 10, 2005 Hammer: Pros: Easy BSP Manipulation/VertexManip Texture Application Tools Cons: Reliance on BSP Brushes Inability to add custom Materials So User Friendly, I find you lose the ability to do advanced thigns UnrealEd: Pros: Two clicks to Add Static Meshes Two Clicks to add Textures Easy Shader Creation, In Editor, Real Time Preview Real Time Lighting Awesome Terrain Tools Easy Access to Occlution and Area Portals Cons: BSP Brushes are NOT as easy to work with as in Hammer Texturing is a Pain in the Ass for me in this program, as I'm used to Hammer I dislike the lighting, but thats slightly more the engine. I have also not worked with it long enough to make a good judgement on it. Quote
Phobos Posted June 10, 2005 Report Posted June 10, 2005 Hammer: Pros: Easy BSP Manipulation/VertexManip Texture Application Tools Cons: Reliance on BSP Brushes Inability to add custom Materials So User Friendly, I find you lose the ability to do advanced thigns UnrealEd: Pros: Two clicks to Add Static Meshes Two Clicks to add Textures Easy Shader Creation, In Editor, Real Time Preview Real Time Lighting Awesome Terrain Tools Easy Access to Occlution and Area Portals Cons: BSP Brushes are NOT as easy to work with as in Hammer Texturing is a Pain in the Ass for me in this program, as I'm used to Hammer I dislike the lighting, but thats slightly more the engine. I have also not worked with it long enough to make a good judgement on it. I found bsp brushes in UED to be just as easy, if not easier sometimes to work with. Additive and Subtractive brushes are great for getting areas down quick and clean. The flexability might not be there but the engine focus isn't on brush based maps its very model heavy. It took time to get used to UED brush work but once you feel your way around it I think they're equally as easy to use. Quote
DaanO Posted June 10, 2005 Report Posted June 10, 2005 Looking more sexy with every update ferret Quote
Defrag Posted June 10, 2005 Report Posted June 10, 2005 Your UT map looks very cool in terms of ambience and having a really complete theme; I'm actually half tempted to buy UT2k4 just to have a go at the level editor. Quote
st0lve Posted June 10, 2005 Report Posted June 10, 2005 I'm gonna post that on some other forum and say that I made it. Damn love it ferret, nice work! Quote
Marcos Posted June 10, 2005 Author Report Posted June 10, 2005 yeah, looks fantastic ferret! gj¨~~ Quote
Pericolos0 Posted June 10, 2005 Report Posted June 10, 2005 awesome ~~ i love the colors and architecture Quote
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