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WIP in WIP, post your level screenshots!


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Posted

Vivi, fletch - which entities am I supposed to play with to fix this?

Also, firechamp - that looks fairly decent. Keep it going! My only crit however, is the texture you are using for the railings(or what have you) on the 2nd floor, the texture just doesn't fit.

Posted

Also, firechamp - that looks fairly decent. Keep it going! My only crit however, is the texture you are using for the railings(or what have you) on the 2nd floor, the texture just doesn't fit.

lol, it's the clip texture silly mabufo.

Posted

Also, firechamp - that looks fairly decent. Keep it going! My only crit however, is the texture you are using for the railings(or what have you) on the 2nd floor, the texture just doesn't fit.

lol, it's the clip texture silly mabufo.

Sorry, I should have used the "quote" tags. This is one of Skullhozer's shots from the page before, not mine.

Also, it is FrieChamp, not Fire... ;)

Posted

I've never mapped for hl1, so you'll have to forgive me for not knowing what the clip texture looks like! Sorry I mistyped your name as well! Arg!

EDIT: No worries fellas, my train now works as it should.

Posted

My only crit however, is the texture you are using for the railings(or what have you) on the 2nd floor, the texture just doesn't fit.

ROFLCOPTER :-D

Look's a lot better Mabufo, like Bic said you should take a look at Max Payne's subway, also I'd recommend looking at Silent Hill 3's subway as that's another well designed one.

Frie: Old school HL ftw :D

Posted
Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
Posted

Hey mapcorians, two really early screens of the map i'm working on. That's the remake of one of my first hl2 map dm_gits :

http://kokosovar.free.fr/mapshl/dm_gitsbeta1.jpg

Now that i have improved my skills in hl2 modding, especialy in the modeling and texturing fields, i've thought of remaking the map into something which uses 80% of models.

Those are really early, everything is pretty much wip

the roof

gitsreloaded_1.jpg

and the pillars

gitsreloaded_2.jpg

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