st0lve Posted June 20, 2006 Report Posted June 20, 2006 Ok so its killbox, killbox2, killboxoutdoors etc. etc.? Why are you stuck with HL wad and such? Man there are so many good custom textures out there for HL right now. Quote
SKULLHOZER Posted June 20, 2006 Report Posted June 20, 2006 I just slapped those textures on* so that people could see what the geometry looks like – all that brushwork was covered in the SKY texture. Oh, and the only reason they’re covered in those particular textures is because those were the textures already loaded in Hammer. *Excluding the third and forth screenshots. Ok so its killbox, killbox2, killboxoutdoors etc. etc.? Um, actually, no. The last two screenshots are from an “aim_” map, correct. However, the rest of the screenshots just show WIP geometry that may or may not (more likely ) turn into full-sized “de_” or “cs_” maps. Quote
D3ads Posted June 20, 2006 Report Posted June 20, 2006 OMG, Bic that map is fantastic On the subject of matching Resident Evil scenes, think in terms of Silent Hill, the detail is quite high and everything is mostly modelled so it would work ok in source. Quote
mabufo Posted June 20, 2006 Report Posted June 20, 2006 Is the lighting any better? I'm sort of hit or miss on that subject - but once I get something that looks good I sure can run with it Personally, I think the lighting - so far, is an improvement over what I had - but I'm interested in what you guys think. In other news, koko gave me the pimp monkey to proudly display as an avatar. Quote
hamst3r Posted June 20, 2006 Report Posted June 20, 2006 It is a great improvement, but I think it would look better with more of a blue color scheme, kinda like de_prodigy, then mabey find away to incorporate some orange or dark yellow lights near the wall. Quote
mabufo Posted June 20, 2006 Report Posted June 20, 2006 I was thinking of having spotlights shine on the wall that is on the far right of the screen... The lights wil be on the ground shining at the top of the wall - I think that'd be neat with the train going by and everything (yes, there will be a train running past the platform). I'll try soem things out and get back to you guys tomarrow. Quote
Bic-B@ll Posted June 21, 2006 Report Posted June 21, 2006 ny subways are actually very birght, i think your proglem is the blurryness of the light. if you look in the picture, everything is lit including the ceiling, the one thing that stands out is that the pillars cast a nice shadow, you should try to work on getting them to cast shadows from the light on the left i'd recommend looking at the subways in max payne, they did an excellent job Quote
mabufo Posted June 21, 2006 Report Posted June 21, 2006 I don;t suppose anyone knows how to get a train moving in HL2 Single player? I'm having a wee bit of trouble getting it to work. Quote
Minos Posted June 21, 2006 Report Posted June 21, 2006 http://developer.valvesoftware.com/wiki/Trains Quote
mabufo Posted June 21, 2006 Report Posted June 21, 2006 http://developer.valvesoftware.com/wiki/Trains Thanks for the link - I apprechiate it! Quote
mabufo Posted June 21, 2006 Report Posted June 21, 2006 Erm, sorry a bit off but I've gotten the damned thing to move - but it's not facing the right direction... it's like inside a wall.... Quote
Fletch Posted June 21, 2006 Report Posted June 21, 2006 use the little directional dial to orient it. Yeah, trains are a pain in the ass. They take way too much work. They're buggy. They fuck up multiplayer. But for some masochistic reason, Valve keeps them around. Quote
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