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WIP in WIP, post your level screenshots!


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Posted

I actually did a double-take as I was scrolling down the page; I wasn't expecting to see anything for q4, let alone that much of a match for one of our maps. Wouldn't mind seeing some more dramatic lighting more along the lines of the hub maps, but otherwise the texturing and geometry look great.

Good use of geometry from hub, too, it really helps pull it into that theme but it's not overdone to the point where it feels like a lame ripoff.

Nicely done. :)

Posted

I'm aware about the horizont, is off on purpose. Could be called "foggy skybox", it matches the map fog color to prevent some ugly effects when you have a giant map with z clip distance and 3dskybox. It works because they can't be seen :)

Posted

Why do my support beams look completely fake? I think they may be too big... 16x16. Maybe it's the dev texture? It'll be a pain in the ass to resize them. Ugh...

Also, are there too many? not enough? let me know.

dmtraindepot00006yd.jpg

Posted

i found some time to continue building my quake 4 map "dm_stoned". the map layout is as far as ready. now i will add some more textures and more details. still lots of work, how you can see ;)

pics are from the editor, not ingame

dm_stoned_wip1.jpg

dm_stoned_wip2.jpg

dm_stoned_wip3.jpg

Posted

Oh its just one of my maps im working on

and its a singleplayer game.. my first one.. well.. i try to finish it..

I dont know but its some underground base you know.. this base is deep under the ground thats why it looks like it does.

independencenezuaaxnexuslevel1.jpg

Posted

Cool one VoodooBenshee! I like it a lot, especially the two first ones.

The third one looks kinda strange with that orange...pipes?

Stracciatella, dunno it lacks character and has some weird texture usage.

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