RD Posted April 24, 2006 Report Posted April 24, 2006 looks great voodoo. I thought it was source (compliment) Quote
KungFuSquirrel Posted April 24, 2006 Report Posted April 24, 2006 looks great voodoo. I thought it was source (compliment) I actually did too; at first I thought some of our textures had found their way over there which was an odd thought... wasn't until I picked up on the hangar caustic shader (the blue orange bit) and the light textures that I caught on. What textures are those, by the way? Your own, or some custom set somewhere? They look really nice. Quote
MJ Posted April 25, 2006 Report Posted April 25, 2006 Revisiting the "Eclipse Redux" idea.. why d3 tho? Quote
VoodooBenshee Posted April 25, 2006 Report Posted April 25, 2006 looks great voodoo. I thought it was source (compliment) I actually did too; at first I thought some of our textures had found their way over there which was an odd thought... wasn't until I picked up on the hangar caustic shader (the blue orange bit) and the light textures that I caught on. What textures are those, by the way? Your own, or some custom set somewhere? They look really nice. big thx, yes the stone texture are selfmade i have them with different versions, some darker, lighter, with broken effects ect, i use them later when the layout is ready and the gameplay is finished Quote
KungFuSquirrel Posted April 25, 2006 Report Posted April 25, 2006 Revisiting the "Eclipse Redux" idea.. why d3 tho? well, it's the editor I use at work and thus am most familiar with, has the greatest amount of raw geometric control of any editor on the market, a kick-ass lighting system, and a great selection of clean-ish sci-fi textures and content. Quote
Minos Posted April 26, 2006 Report Posted April 26, 2006 How did you get such perfect lightmaps ? Did you decrease the lightmap scale or what Quote
alexroyce Posted April 26, 2006 Report Posted April 26, 2006 Yep, through making the lightmapscale 1 and lightblocks, you can get some really nice shadows. Smoothgroups help aswell. Quote
Minos Posted April 26, 2006 Report Posted April 26, 2006 oh yeah nice. My only complaint is that industrial lamp, it looks a bit out of place imo. Quote
Polaris Posted April 26, 2006 Report Posted April 26, 2006 Looks cool, I like the contrast between the outside and inside. Didn't you get hired by IW or something? How did that work out? Quote
alexroyce Posted April 26, 2006 Report Posted April 26, 2006 Moving down to CA on the 3rd, starting work on the 8th. Dream job Quote
Tarky Posted April 26, 2006 Report Posted April 26, 2006 Nice stuff alex! And good work on the job! Quote
General Vivi Posted April 26, 2006 Report Posted April 26, 2006 could you provide another shot of the room from a different angle? i would like to see more Quote
Polaris Posted April 26, 2006 Report Posted April 26, 2006 On the left wall there is a line but it just ends in the corner, is that intentional? It would look better if it could continue imo. Quote
Polaris Posted April 26, 2006 Report Posted April 26, 2006 Moving down to CA on the 3rd, starting work on the 8th. Dream job Do you really get to work on CoD3? Quote
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