Schmung Posted March 9, 2006 Report Posted March 9, 2006 Lovely work there mate, dunno much about the HL2 engine myself, but I imagine theres some form of memory hit from using a lightmap at that scale. Dare say it's fine if used sparingly. Is this just pracite making a scene or part of a larger level? Quote
alexroyce Posted March 9, 2006 Report Posted March 9, 2006 Lovely work there mate, dunno much about the HL2 engine myself, but I imagine theres some form of memory hit from using a lightmap at that scale. Dare say it's fine if used sparingly. Is this just pracite making a scene or part of a larger level? Well theres obviously some sort of expense to using low lightmaps, but the impact is very very small unless you purposely make really complex stuff just to see if you can break it. Im still 4x above the minimum quality, though, and ive seen maps with much more complex shadows which ran just fine. Im coming up with a few small pieces of work to show off in my portfolio, so these things will probably never become maps, but maybe one day ill decide to make something big out of them. Quote
ReNo Posted March 9, 2006 Report Posted March 9, 2006 Yeah the hit isn't too bad really, though I wouldn't suggest using higher res lightmaps all over the place. Use it on the surfaces you need to to get the nice effects (eg the floors and walls you have used them on), but don't waste memory with hi-res lightmaps for surfaces that don't take advantage of them. Quote
Section_Ei8ht Posted March 9, 2006 Report Posted March 9, 2006 nicely done, there, alex! Sweet stuff. Quote
Zacker Posted March 9, 2006 Report Posted March 9, 2006 As long as he knows what he is doing with the lightmaps and are upping the scale a bit on less significant faces, then it should not be a problem. It is however quite dependant on how large a face area your map got. You will generally not notice a performance hit by lowering the lightmap scale as the result is a higher memory consumption. This kind of performance issues only get bad whenever you got over the limits of your gfx card and it has to use your system memory for storing textures. And ohh, nice map:) Quote
SKULLHOZER Posted March 10, 2006 Report Posted March 10, 2006 Great work Alex! I love the detail and the lighting. Some criticism though: = Gameplay – is this going to turn into a good playable map? = Scale – some of those crates are unrealistically big. It’s excellent work for only three days, keep up the great work! Quote
Flight40 Posted March 10, 2006 Report Posted March 10, 2006 Great work Alex! I love the detail and the lighting. Some criticism though: = Gameplay – is this going to turn into a good playable map? = Scale – some of those crates are unrealistically big. It’s excellent work for only three days, keep up the great work! He's already stated that it is for his portfolio, and most likely won't become a playable map. Quote
dissonance Posted March 11, 2006 Report Posted March 11, 2006 Alex, did you go by any tutorials for that lighting? That's the one thing I've never been able to get right. If not, can you make one? Pweeeeease? Quote
alexroyce Posted March 11, 2006 Report Posted March 11, 2006 Nah I didnt use any. Whats so special about the lighting anyhow? My website is being redone and there will be a tutorial section, so maybe ill write one. Quote
dissonance Posted March 11, 2006 Report Posted March 11, 2006 Nah I didnt use any. Whats so special about the lighting anyhow?It's so... smooth. Quote
Tequila Posted March 11, 2006 Report Posted March 11, 2006 Blocklights and x4 lightmaps are the stuff of the future. You really can't go wrong with them (unless you go crazy performance-wise, obv.) Quote
alexroyce Posted March 11, 2006 Report Posted March 11, 2006 Nah I didnt use any. Whats so special about the lighting anyhow?It's so... smooth. Just turned down the lightmapscale. Its a simple way of adding lots of interesting detail to an otherwise bland area. Quote
Tequila Posted March 11, 2006 Report Posted March 11, 2006 lightmaps are not the future ;P Alright then, the immediate future. Source engine work. YOU KNEW WHAT I MEANT. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.