FrieChamp Posted March 9, 2006 Report Posted March 9, 2006 That is looking very nice, good attention to detail! Quote
Mazy Posted March 9, 2006 Report Posted March 9, 2006 Nice, really like the lighting even though it probably could handle some more contrast, some cool shadows you got there too ~ Quote
m4d1n Posted March 9, 2006 Report Posted March 9, 2006 hehe i like what i see but why are the lights on inside when it is day? solve energy Quote
seppe Posted March 9, 2006 Report Posted March 9, 2006 dude if the lights in youre house/school/working place also burn (are on) when it's day. Quote
ReNo Posted March 9, 2006 Report Posted March 9, 2006 Very nice man, love the shadow detail on the floor and lower walls. You should start making your own props though - I've seen nothing but sexy stuff from you, but if you could throw off the generic HL2 settings, at least a bit, by introducing your own props then...then...it would be cool! My only gripe with this is that it looks somewhat washed out, probably because, as Mazy said, it could benefit from more contrast. Not sure if you meant it to be this way though, as it makes it look somewhat hazy/dusty which may suit the setting. Quote
Ginger Lord Posted March 9, 2006 Report Posted March 9, 2006 Wheres the windows to cast those shadows? Quote
nooba Posted March 9, 2006 Report Posted March 9, 2006 Sweet! Haven't used Hammer for ages, so I tried making something... Quote
Furyo Posted March 9, 2006 Report Posted March 9, 2006 Wheres the windows to cast those shadows? Well I asked myself the exact same question and then I saw that the roof actually has a window texture, so it made more sense. I agree that it's not so obvious, but the sky light probably could be seen better from a different angle Quote
kleinluka Posted March 9, 2006 Report Posted March 9, 2006 Alexroyce, that's reaaally impressive! Nice work Quote
alexroyce Posted March 9, 2006 Report Posted March 9, 2006 Very nice man, love the shadow detail on the floor and lower walls. You should start making your own props though - I've seen nothing but sexy stuff from you, but if you could throw off the generic HL2 settings, at least a bit, by introducing your own props then...then...it would be cool! My only gripe with this is that it looks somewhat washed out, probably because, as Mazy said, it could benefit from more contrast. Not sure if you meant it to be this way though, as it makes it look somewhat hazy/dusty which may suit the setting. It was suppose to look like it was HL2-ish So far I can make some simple props for my maps (along with textures), but I havent gotten too good with Max yet. Once I get better ill start making more props, but I felt that if I included some custom stuff like that it wouldent fit in with all the other things (as my props look alot crappier than the default props). What I might do is make the window which is casting the shadow clearer, as its quite "dense" and doesnt let the viewer see the proper sky color I wanted. Quote
BlueCoatKarma Posted March 9, 2006 Report Posted March 9, 2006 It looks great, but I have to ask, how's the performance there? Aren't the lightmaps really small to get those nice shadows from the skylights? Quote
sensee Posted March 9, 2006 Report Posted March 9, 2006 that's really impressive lighting! what entities and settings did you use to achieve that? did you use fog or something or how did you manage do get that blueish look? Quote
alexroyce Posted March 9, 2006 Report Posted March 9, 2006 that's really impressive lighting! what entities and settings did you use to achieve that? did you use fog or something or how did you manage do get that blueish look? Just a single light_environment gives me the nice shadows (as I used alot of blocklight brushes). It looks great, but I have to ask, how's the performance there? Aren't the lightmaps really small to get those nice shadows from the skylights? The preformance is fine, as Im getting over 90fps. The lightmapscale where the shadows fall is 4, so its quite low, but its definetly worth it. I dont think theres a preformance cost of lighting, either. Quote
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