Jump to content
Marcos

WIP in WIP, post your level screenshots!

Recommended Posts

Nah, not in HL or HL2 I'm afraid. It would probably be best to write shaders to do this for you, but CJ made up the technique for HL1 a good while back and it looks like he is using a similar one here. Here is his original tutorial on how to do it, though he said recently that he updated his technique a little...

http://www.snarkpit.net/editing.php?pag ... e=HL&id=50

Share this post


Link to post
Share on other sites

ReNo, sure if I'll get the map finished in a quality that satisfies me, anyway I'm going to need help of a modeler for that, I've got some plans for one of the areas that would kick ass if done right.

The problem is that I've got a busy summer coming, I'm working and I have other hobbies too.

Share this post


Link to post
Share on other sites

Yeah, it's brushes. It's also entity-intensive. It's also painstaking to build the outline of every object manually. But hey, I have all of my summer to waste dragging vertices, and hopefully the effect (in a complete map) will be worth the effort.

Share this post


Link to post
Share on other sites

Its's Half-life 2, the day of meticiously placing black brushes around your objects are over. Shaders can do all that, but that would require creating a mod, so it's pretty pointless.

Share this post


Link to post
Share on other sites

So, I got the layout of the map ready (on paper) and I've got most of the ideas for different areas, it could be wicked shit if I get it done. I'm going to need help of a modeler for this, I'm going to need some 10-15 small models and maybe one piece of architecture.

I'm pretty much sure I'll try to make it in time for that snarkpit compo, I'll start asking for the modeler when I've got some more screenshots from different ideas so there can be some people who might actually be interested :D

Share this post


Link to post
Share on other sites

Fritz, are you sure you need to create a new mod to have custom shaders? It seems that they are compiled into a DLL that must have a standard prefix - couldn't this DLL then be distributed and the shaders included in it be referenced in any custom materials?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...