Grin Posted June 1, 2005 Report Posted June 1, 2005 Well this is very early wip (hmm, maybe 1%) just to show I'm not dead yet. Quote
Grin Posted June 1, 2005 Report Posted June 1, 2005 Nah, the idea is to build a dreamworld full of different kinds of areas. Your average Nipper map maybe.. Quote
ReNo Posted June 1, 2005 Report Posted June 1, 2005 Remember Silver, that CJ's map is a mix of WoW and Jet Set/Grind Radio Grin, this something you are thinking of entering into the Snarkpit's surreal map contest? http://www.snarkpit.net/features.php?pa ... les&id=175 Quote
KIIIA Posted June 1, 2005 Report Posted June 1, 2005 cj, how did you realize the cellshading? You did it with brushes somehow, right? There`s not an option in the compilers, to add that feature, is there? Quote
ReNo Posted June 1, 2005 Report Posted June 1, 2005 Nah, not in HL or HL2 I'm afraid. It would probably be best to write shaders to do this for you, but CJ made up the technique for HL1 a good while back and it looks like he is using a similar one here. Here is his original tutorial on how to do it, though he said recently that he updated his technique a little... http://www.snarkpit.net/editing.php?pag ... e=HL&id=50 Quote
Grin Posted June 1, 2005 Report Posted June 1, 2005 ReNo, sure if I'll get the map finished in a quality that satisfies me, anyway I'm going to need help of a modeler for that, I've got some plans for one of the areas that would kick ass if done right. The problem is that I've got a busy summer coming, I'm working and I have other hobbies too. Quote
mike-0 Posted June 1, 2005 Report Posted June 1, 2005 thats a nice tutorial, maybe ill try it when exams are over Quote
Campaignjunkie Posted June 1, 2005 Report Posted June 1, 2005 Yeah, it's brushes. It's also entity-intensive. It's also painstaking to build the outline of every object manually. But hey, I have all of my summer to waste dragging vertices, and hopefully the effect (in a complete map) will be worth the effort. Quote
|FRITZ| Posted June 1, 2005 Report Posted June 1, 2005 Its's Half-life 2, the day of meticiously placing black brushes around your objects are over. Shaders can do all that, but that would require creating a mod, so it's pretty pointless. Quote
Grin Posted June 2, 2005 Report Posted June 2, 2005 So, I got the layout of the map ready (on paper) and I've got most of the ideas for different areas, it could be wicked shit if I get it done. I'm going to need help of a modeler for this, I'm going to need some 10-15 small models and maybe one piece of architecture. I'm pretty much sure I'll try to make it in time for that snarkpit compo, I'll start asking for the modeler when I've got some more screenshots from different ideas so there can be some people who might actually be interested Quote
ReNo Posted June 2, 2005 Report Posted June 2, 2005 Fritz, are you sure you need to create a new mod to have custom shaders? It seems that they are compiled into a DLL that must have a standard prefix - couldn't this DLL then be distributed and the shaders included in it be referenced in any custom materials? Quote
Nazul Posted June 3, 2005 Report Posted June 3, 2005 im not going to finish it or anything. Good =] Quote
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