PogoP 2,273 Report post Posted January 24 Not sure where we can post stuff like this, but I've been messing about with making my own little retro shooter game for a while now. Everything is very WIP, I'm mainly just using it to learn how to code with blueprints in UE4. You can see more updates on my Twitter feed. https://twitter.com/LiamTart Here's the latest vid showing off hitscan weapon firing and basic 2d weapon animation. So much fun to figure out all these little problems. I see making a game as a huge mountain of problems that you have to slowly solve to ascend.. lol. And another vid that shows off the first implementation of the lit weapon sprite, and the door blueprint in action: 11 Radu, blackdog, Minos and 8 others reacted to this Share this post Link to post Share on other sites
Radu 1,601 Report post Posted January 24 @PogoP you can make your own thread in the 3D section or Gaming/Game Development if you're pursuing this as a serious project. But this works fine too. Any more info about it, inspiration, scope? Share this post Link to post Share on other sites
[HP] 8,525 Report post Posted January 24 Looks awesome @PogoP Go ahead and create your own thread man, keeps things organized. Share this post Link to post Share on other sites
Soldat Du Christ 19 Report post Posted January 29 On 1/24/2019 at 8:32 AM, PogoP said: Not sure where we can post stuff like this, but I've been messing about with making my own little retro shooter game for a while now. Everything is very WIP, I'm mainly just using it to learn how to code with blueprints in UE4. You can see more updates on my Twitter feed. https://twitter.com/LiamTart Here's the latest vid showing off hitscan weapon firing and basic 2d weapon animation. So much fun to figure out all these little problems. I see making a game as a huge mountain of problems that you have to slowly solve to ascend.. lol. And another vid that shows off the first implementation of the lit weapon sprite, and the door blueprint in action: How did you make that gun sprite? I've got my mind set on a similar genre and style New Wip: Penrose . The philosophy this one is pretty simply, the higher up you go on the spiraling prism, the less dance floor you have at your leisure Share this post Link to post Share on other sites
Roald 636 Report post Posted January 29 (edited) I was working on some litle nighttime scene and then just made the scene to be a bombsite. It's a old industrial kind of city with one bombsite below a railway and the other bombsite will be in some more indoor kind of area like a big hangar or fabric, still didn't decide. I will just go on with the flow and see where it takes me. It's not my original workflow, but it's fun so far Edited January 29 by Roald 16 Rump3L, a Chunk, poLemin and 13 others reacted to this Share this post Link to post Share on other sites
I ♡ The 1950's 134 Report post Posted January 30 (edited) I made a traditional pre-war German house for Reich (de_reich). All of the brush/displacement textures are fully custom! I might add some chimneys though. And I'll be sure to add more at the entrances. Edited February 5 by I ♡ The 1950's 10 Interfearance, a Chunk, TheOnlyDoubleF and 7 others reacted to this Share this post Link to post Share on other sites
General Vivi 1,417 Report post Posted January 30 Doing some quick prototypes for @prodeusgame enemy attacks. I'll keep posting them as they come down the pipeline. This attack is for an alternate version of the skull fish thing we've got. 14 1 Lizard, leplubodeslapin, Fnugz and 12 others reacted to this Share this post Link to post Share on other sites
TheOnlyDoubleF 1,096 Report post Posted January 31 @General Vivi Oooh I love this kind of stuff ^^ 2 General Vivi and Interfearance reacted to this Share this post Link to post Share on other sites
leplubodeslapin 1,274 Report post Posted January 31 @General Vivi It's a really cool idea ! And great execution ! I have the feeling that the sphere hits the player maybe a few frames too early, it would be a bit more permissive to make it hurt the player a bit later and maybe this scary ennemy would be even more impressive if it got even closer ? Just a thought 1 General Vivi reacted to this Share this post Link to post Share on other sites
General Vivi 1,417 Report post Posted January 31 @TheOnlyDoubleF - Thanks! I do to @leplubodeslapin - Yeah, it definitely will! The overlap for the sphere was a bit too large, the idea is that he would be a lot closer to the player when he "explodes". 1 leplubodeslapin reacted to this Share this post Link to post Share on other sites
LORDDEATH 8 Report post Posted February 1 So I'm about to start working on a map of Germania, the German Reich World Capital that was never constructed. I'm taking a huge inspiration from the version depicted on Man In the High Castle. My Only Question before I start work on it is: Am I Allowed to use Swastikas on the Map? or do they have to be Iron Crosses? 1 Vaya reacted to this Share this post Link to post Share on other sites
CWardee 366 Report post Posted February 1 Hi guys! I haven't really posted here for awhile; trying to step up and post a little more! Honestly terrified of posting this but I've been practicing on exterior scenes, planning on working on the Skyline, redoing the Tree's and having a small stream running down the middle 7 1 grapen, Squad, General Vivi and 5 others reacted to this Share this post Link to post Share on other sites
Squad 2,497 Report post Posted February 1 5 hours ago, LORDDEATH said: So I'm about to start working on a map of Germania, the German Reich World Capital that was never constructed. I'm taking a huge inspiration from the version depicted on Man In the High Castle. My Only Question before I start work on it is: Am I Allowed to use Swastikas on the Map? or do they have to be Iron Crosses? They're prohibited symbols in some countries, so your safest bet would definately be to not include them. That being said, it'd probably not be a huge issue, as apparantly plenty of WW2 games have used it so far (and swapped it for an Iron Cross depending on what country the player is in). I guess it also depends on what the goal of your map is: A scene? - Doesn't seem like a huge issue to me. MP map? - Iffy, as it means one team will be the "Nazi's". SP map? - I'm guessing you'll be battling the Nazi's in that case. 5 hours ago, CWardee said: Hi guys! I haven't really posted here for awhile; trying to step up and post a little more! Honestly terrified of posting this but I've been practicing on exterior scenes, planning on working on the Skyline, redoing the Tree's and having a small stream running down the middle Absolutely no need to be terrified. This is looking great 2 CWardee and Vaya reacted to this Share this post Link to post Share on other sites
ItzOmega 115 Report post Posted February 1 10 esspho, Interfearance, Squad and 7 others reacted to this Share this post Link to post Share on other sites
I ♡ The 1950's 134 Report post Posted February 1 (edited) 14 hours ago, LORDDEATH said: So I'm about to start working on a map of Germania, the German Reich World Capital that was never constructed. I'm taking a huge inspiration from the version depicted on Man In the High Castle. My Only Question before I start work on it is: Am I Allowed to use Swastikas on the Map? or do they have to be Iron Crosses? Well, the Iron Cross is probably your best bet if you want people in countries like Austria to be able to see/play it. Also, cool idea! I love anything related to Germany since I have lot's of heritage from there Edited February 1 by I ♡ The 1950's Share this post Link to post Share on other sites