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WIP in WIP, post your level screenshots!

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01.thumb.jpg.276540b74305b65c9ed61e3f732b4e58.jpg02.thumb.jpg.7da99a1206031f5d9f8c2fc0cbabb9f2.jpg04.thumb.jpg.283e95e003a05f4fc27e7f6f3a9abaa8.jpgGreetings friends! I want to share my work on the map with an Episode 17 being developed on Source Engine. It will be very nice if you give me advice or express your opinion.
Here I will attach the comparisons screenshots so that you can appreciate the work done by me.
Read more about the Episode 17 you can go to the personal page.

Thanks all and see u soon!

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Hi I'm a level creator for Quake 3, I'm currently finishing off a project I started in 2010 but stopped in 2011. The level has been through several renditions and as you can see in the picture the methods I used to make the level are pretty sloppy as I literally just picked this up from 2011 where I left it.

 

Anyone want in-game pictures?

The Gloom.png

Edited by Ðꧧï©å‡êÐ ©ø®þ§ê
Accidental double image post.

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12 hours ago, Ðꧧï©å‡êÐ ©ø®þ§ê said:

Anyone want in-game pictures?

Deffo!

On 3/6/2018 at 9:39 AM, LiVl said:

Here I will attach the comparisons screenshots so that you can appreciate the work done by me.
Read more about the Episode 17 you can go to the personal page.

Thanks all and see u soon!

Hey great job!
What you mean comparison, are those shots before and after you worked on each area?
I think the mood is good, it's very hard to judge being so dark but seems like you are doing things right.

Looking forward to see the in game models for new weapons... it's quite tricky to get new weapons in such an established game.

 

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17 hours ago, Corvus said:

A wip scene 

UsJ43K8.jpg

BdDSzGn.jpg

J2rWnrx.jpg

Any suggestions on how to improve it will be appreciated :D

Looks great so far!

But I think it lacks a third color for smaller details. Maybe the window/door frames could be good for this.

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On 11-3-2018 at 1:36 AM, Corvus said:

A wip scene 

UsJ43K8.jpg

Any suggestions on how to improve it will be appreciated :D

1

That's like Bill Gates asking yokels how to make more money.

Jokes aside, splendid job on the foliage dude. That's a thing I regularly see fail in UE4. Lastly, these nuisances jump to my attention:

35N2IUg.png

Edited by Blackadder

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My first Unity scene. We only had two weeks for doing everything, so I guess the result could be better but I'm happy with the time given.

Kitbash in wireframe:

aaaaa.jpg

bbbb.jpg

 

General feeling:

ccccccc.png

 

Final result:

 

Edited by ItzOmega

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