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WIP in WIP, post your level screenshots!

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@Flower_Shop_Guy Looking good! One little knee-jerk crit is that you should try and find some elements that will help it stand out from nuke. I see that it's raining in some of your screens, maybe you could change your lighting/skybox and fog values to mix up the atmosphere a little bit? Some custom decals instead of the "parker" ones could help the map feel unique also. Small things like that, I think a little subletly will go a long way. (Although I'm sure this is stuff that you've already got on your list :))

Edited by nikkoship

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My first Unity project.

Models made using 3Ds Max, textures created with photoshop and Unity used as the game engine.

This level is intended to be for a mobile game, so everything is in "low" quality for that purpose.

https://imgur.com/a/Mt3ED

 

Edited by ItzOmega

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19 hours ago, ItzOmega said:

My first Unity project.

Models made using 3Ds Max, textures created with photoshop and Unity used as the game engine.

This level is intended to be for a mobile game, so everything is in "low" quality for that purpose.

https://imgur.com/a/Mt3ED

 

Looks cool for a first project but it needs more attention to the scale, things are way off, some barrels look like they are 3 meters high?

 

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For what I can see it’s quite detailed and moody @Eric_Chocholacek.

Is you own indie project? You work in a team? What engine you using and target platform(s)?

Curious to see a video, half the job is done by sound design inhorror games. Is it a “classic” fps puzzle solving horror or is it more of an action title 

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Hey @blackdog, thanks for the comment :D This is a project I'm making by myself as a portfolio piece (I've posted my website in the portfolio forum as well if you want to see some more progress screenshots). I'm using UE4 and aiming for console and PC platforms. 

 

Will definitely get a video up and running here soon! I'm doing things a little backwards so I don't have much audio implemented right now, but really looking forward to diving in to the audio design side of things to round off the experience. I'd say it's a classic horror fps, there's a handful of puzzles implemented to create a sense of progression, but I'm aiming to create something in the same vein as Outlast and SOMA as they're my biggest inspirations for this piece. 

 

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I own both Soma and Outlast but haven’t got round to play them, but I find the genre very intriguing.

If you’re flying solo I don’t see how you could do differently in terms of content creation.

Looking forward to a video! And if you want the game tested feel free to contact me @Eric_Chocholacek :)

Edited by blackdog

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@blackdog You should definitely check them out! SOMA is a mindboggling trip, haha, and I really love the chase sequences in Outlast 2, there's always the feeling that the enemies are right at your heels, especially when they force you to crawl through tight areas. 

Thanks for the playtest offer! Will certainly reach out once I feel the game is in a testable state. :]

Edited by Eric_Chocholacek

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