Jump to content
Marcos

WIP in WIP, post your level screenshots!

Recommended Posts

22 hours ago, Klems said:

I made things

 

Here is a recreation of the introduction of Star Trek: The Next Generation in a pixel shader. Probably the nerdiest thing I've made in a while. This was for a Shadertoy "shader adventure" contest. I got 8th place.

ULy5lXE.jpg

Here is another shader https://www.shadertoy.com/view/Xd2Bzw Swirly psychedelic fractal stuff. Nothing too fancy. The code fit in less than 280 chars, which was the theme of the contest. The things people can do with 280 char is surprising, you should take a look here https://www.shadertoy.com/events/competition2017

 

I also made a EP2 map a while ago for a RTSL contest and got second place, the theme of the contest was to incorporate the toxic green goo from HL2 in a map. The gameplay can be a bit frustrating but I had a good theme going on. It has emotions and explosive antlion poop. The mod has many great maps, you should try it. Download here http://www.runthinkshootlive.com/posts/toxicville/

Here is the full walkthrough (on an older version of the map), you can take a look but don't spoil yourself if you intend to play it.

I'm gonna make two more EP2 maps in a month or so, stay tuned.

Klems thats really cool.

Share this post


Link to post
Share on other sites

 

de_renovation v4.2 - CSGO/WIP

Imgur Album of current CSGO project. Rough grey box stage. Cleaning up clutter and readability issues at the moment. Screens are low res as I play on lowest setting possible and didn't jpeg capture. Some texture issues with some parts going black. You can see them in some of these shots. Any feedback welcome. I have a feedback request thread on this main section with Steam link. Thank you. 

Edited by WhatGrenadeWhere

Share this post


Link to post
Share on other sites
3 hours ago, Corvus said:

Worked a bit more on this scene. Your critique will be appreciated.

 

 

Looks really cool Mr. Cattus! Only criticism I'd have is that this light to the right is a bit too strong, which draws too much attention for me.

Dqp1MaN.png

Share this post


Link to post
Share on other sites
5 hours ago, 'RZL said:

Looks really cool Mr. Cattus! Only criticism I'd have is that this light to the right is a bit too strong, which draws too much attention for me.

Dqp1MaN.png

Thanks, ill do something about it.

Share this post


Link to post
Share on other sites
On 9/2/2017 at 11:54 PM, Corvus said:

Worked a bit more on this scene. Your critique will be appreciated.

 

 

This looks pretty awesome.

I would say that the scale overall feels a bit cramped? Like the size of your prop objects are maybe a bit large in comparison to the scene itself.

Share this post


Link to post
Share on other sites
On 03/09/2017 at 5:54 AM, Corvus said:

Worked a bit more on this scene. Your critique will be appreciated.

 

zkBnAmO.jpg

Put some fog coming out of the grids on the floor, with the orange lighting it's gonna kill it. The lighting on the right wall is way too flat btw, add some color spots.

 

Share this post


Link to post
Share on other sites
3 hours ago, LiVl said:

Hello everyone! I am the main level-designer of the project Episode 17.
EP17 is a separate story that builds on the unreleased content of HL2 Beta. And at the moment, I prepare the main platform as game locations, and periodically share my work with the community.
Now the team is a hell of a lot of people, and I only work on maps.
I want to know your opinion on this project, and I really look forward to your feedback to help create the game. I am always open for communication!
Thank you for attention!
More information, you can find on the ModDB page.
-------------------------------------------------------------------------------------------
http://www.moddb.com/mods/episode-17
https://vk.com/episode17
[email protected]

ep17_sewers4a00012.png

Damn. This looks really cool.

sure wish that stupid Hurricane hadn't come and I could play this!

Share this post


Link to post
Share on other sites
23 hours ago, LiVl said:

Hello everyone! I am the main level-designer of the project Episode 17.
EP17 is a separate story that builds on the unreleased content of HL2 Beta. And at the moment, I prepare the main platform as game locations, and periodically share my work with the community.
Now the team is a hell of a lot of people, and I only work on maps.
I want to know your opinion on this project, and I really look forward to your feedback to help create the game. I am always open for communication!
Thank you for attention!
More information, you can find on the ModDB page.
-------------------------------------------------------------------------------------------
http://www.moddb.com/mods/episode-17
https://vk.com/episode17
[email protected]

ep17_sewers4a00012.png

I'm very curious how extensive the engine changes made here are and also how much has been done with new enemies or anything else like that.

Share this post


Link to post
Share on other sites
3 hours ago, nikkoship said:

Made some grass for my Day of Infamy map to try and take advantage of their new foliage system.

Holy fuck. I want to make a comfy grass field myself now. Can we get a breakdown of how you achieved this?

Edited by Bevster

Share this post


Link to post
Share on other sites

I've always liked de_prodigy and thought it needed a CSGO comeback, the original didn't really work as a comp map but had some great setpieces.

I'm working on a re-imagining of prodigy into a 3 lane map. Its set aboard a decaying oil tanker in a ship breaking yard.

Its at the stage where I'd like to playtest it. I've worked in a mid which gives Ts the option to one way drop onto the site, for a large damage penalty.

If anyone's interested in collaborating for the CSGO competition I'm open to the idea, my rig is a real POS and cant handle more in depth mapping.

Edit: more photos http://imgur.com/a/vKXZG 

de_prophecy_v40005.jpg

de_prophecy_v40014.jpg

de_prophecy_v40026.jpg

Edited by braindeer
link

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×