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Marcos

WIP in WIP, post your level screenshots!

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7 minutes ago, grapen said:

Update to my skybox from earlier. I think the atmospheric scattering is just right at last (sorry about the image qual, I seem to have hit my monthly(?) quota for uploads :D).

scepterskybox.jpg.239a4a10abb43cbfafaac938a0a75f83.jpg

Nice terrain, did you made it in world machine ? 

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8 minutes ago, Corvus said:

Nice terrain, did you made it in world machine ? 

Yep! Only 2k texture though, wish I could use the 8k in source :D

I will make a UT level soon enough with a sick terrain :)

Edited by grapen

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20 hours ago, Corvus said:

Trees

 

spainv2.PNG

The foliage seems a bit under-contrast, needs darker shadows and more definition IMO.

2 hours ago, grapen said:

Update to my skybox from earlier. I think the atmospheric scattering is just right at last (sorry about the image qual, I seem to have hit my monthly(?) quota for uploads :D).

scepterskybox.jpg.239a4a10abb43cbfafaac938a0a75f83.jpg

This is looking great

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Just now, FMPONE said:

Definitely better! I also notice that your building's plaster is overly clean.

Yeah it doesnt have any dirt decals yet, plus its a place holder that was made in like 30 mins :D. Ill make a new one later.

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On 5/28/2017 at 3:07 PM, Corvus said:

Fixed i hope 

treestuff.PNG

Out of curiosity, what's the tricount on this?

I like the irregular silhouete! Would feel even more natural if it ended in a cone I think. Other than that, really good.

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1 minute ago, [HP] said:

Out of curiosity, what's the tricount on this?

I like the irregular silhouete! Would feel even more natural if it ended in a cone I think. Other than that, really good.

There's a lot of tries at the moment maybe like 30k or smth. But since im not making it for an actual level its fine for now. Ill try to maybe reduce it in the future.

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That looks pretty awesome for your first environment scene! Not sure if you still plan on working on it, but you could add some clutter props like barrels or so to break up the repeating floor pattern. I like what you did with the wall where you have some random bricks sticking out, that already helps a lot. 

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