maxlevelboi Posted December 11, 2015 Report Share Posted December 11, 2015 (edited) http://steamcommunity.com/sharedfiles/filedetails/?id=569110763My level de_aqueduct is starting to leave WIP and starting to enter release B) Edited December 25, 2015 by maxlevelboi Utopia, Gale, OrnateBaboon and 9 others 12 Quote Link to comment Share on other sites More sharing options...
2d-chris Posted December 11, 2015 Report Share Posted December 11, 2015 Looks great, love the vegetation maxlevelboi 1 Quote Link to comment Share on other sites More sharing options...
RaVaGe Posted December 13, 2015 Report Share Posted December 13, 2015 (edited) Almost done with that layout Edited December 13, 2015 by RaVaGe ShockaPop, leplubodeslapin, General Vivi and 7 others 10 Quote Link to comment Share on other sites More sharing options...
mr.P Posted December 13, 2015 Report Share Posted December 13, 2015 (edited) been slacking the past few weeks, jc3 release n all that etc,got a few shots of my tf2 map (also posted elsewhere), overall it's coming along, been hitting all types of source engine limitations, so been busy converting brushwork to models...nothing fancy but it has been refreshing (trying) adopting to a new art style,was hoping to hit the date for a community holiday event with this map, but with the current speed I'm looking to release this later....erm...next year ggs Edited December 13, 2015 by mr.P KeyserSoze93, OrnateBaboon, Lizard and 4 others 7 Quote Link to comment Share on other sites More sharing options...
[N]awbie Posted December 13, 2015 Report Share Posted December 13, 2015 (edited) Edited December 13, 2015 by [N]awbie tomm, Utopia, Gale and 7 others 10 Quote Link to comment Share on other sites More sharing options...
Guest Posted December 13, 2015 Report Share Posted December 13, 2015 Dumb question, but where did you get the "flat" white and gray textures? Quote Link to comment Share on other sites More sharing options...
[N]awbie Posted December 13, 2015 Report Share Posted December 13, 2015 Dumb question, but where did you get the "flat" white and gray textures?They're part of this dev texture pack Quote Link to comment Share on other sites More sharing options...
Vaya Posted December 13, 2015 Report Share Posted December 13, 2015 Dumb question, but where did you get the "flat" white and gray textures?http://i.imgur.com/BcjTtgz.pngones ending in B are borderless. no need for adding texture packs. Feral_, VIOLATION, DooM and 4 others 7 Quote Link to comment Share on other sites More sharing options...
TheGuma Posted December 13, 2015 Report Share Posted December 13, 2015 Here's some thrilling progress on de_moscow/de_kremlin/de_tobechanged Vaya, FMPONE, General Vivi and 14 others 17 Quote Link to comment Share on other sites More sharing options...
blackdog Posted December 14, 2015 Report Share Posted December 14, 2015 de_putin! pB. and Quotingmc 2 Quote Link to comment Share on other sites More sharing options...
El_Exodus Posted December 14, 2015 Report Share Posted December 14, 2015 de_putin!de_putoutsry Gale and Lizard 2 Quote Link to comment Share on other sites More sharing options...
Bastion Posted December 14, 2015 Report Share Posted December 14, 2015 (edited) Going into spectator and watching bots on my map Edited December 14, 2015 by Bastion Vaya 1 Quote Link to comment Share on other sites More sharing options...
2d-chris Posted December 14, 2015 Report Share Posted December 14, 2015 de_putin!You better putin the effort. Buddy, blackdog, SirK and 4 others 7 Quote Link to comment Share on other sites More sharing options...
Lyrtzz Posted December 15, 2015 Report Share Posted December 15, 2015 been working on my blockout for UT4 these last days.Need to playtest the level before moving any further. Vaya and KeyserSoze93 2 Quote Link to comment Share on other sites More sharing options...
KeyserSoze93 Posted December 15, 2015 Report Share Posted December 15, 2015 been working on my blockout for UT4 these last days.Need to playtest the level before moving any further. Are you using a cylinder? Because if you are, you should know that bsp cylinders in unreal automatically place their own vertices off grid, which might cause issues later.i know because i had a bunch of those in my level, and after a while all of the bsp:s in the entire level completely flipped out.if you want to use that shape, i would suggest you use a cube instead, and extrude two faces on opposite ends of the cube and then shape the cube into a cylinder instead. Then it will definitely stay on the grid Quote Link to comment Share on other sites More sharing options...
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