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WIP in WIP, post your level screenshots!

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2hgt2gq75enx.jpg

 

my smal scene inspired by The Last of Us, small but it was dam hard to make it in a week lolz - loads of work, since it was first scene made with my own custom assets

oh and still is a WIP i guess, but i have time to only work with skydome atm

Edited by knj

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Nice little scene, good choice of colors :) I would rework the floor tiles a bit. Imo, the space between the plates is too wide and dark resulting in a kind of comic-look. The tiles used for the walls are way better.

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good tips, but don't get mi started on light in UDK, that scene needs 15 min to bake light only to preview quality, don't want to try production i really hope they will step up with UE4, but Minos i have very similar resoult before but i figured out it was to dark but thx will tweak it a lil bit more ;)

 

BJA i was thinking about it as well but they used very simillar tiles in TLOUS ;)

Edited by knj

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good tips, but don't get mi started on light in UDK, that scene needs 15 min to bake light only to preview quality, don't want to try production i really hope they will step up with UE4, but Minos i have very similar resoult before but i figured out it was to dark but thx will tweak it a lil bit more ;)

 

BJA i was thinking about it as well but they used very simillar tiles in TLOUS ;)

 

Wait, that's completely out of control... do you have a crappy PC or are you using 2048 lightmaps? It takes me about 5 minutes to render a full level in high :P.

 

You can also leave the PC on overnight if you are going to put this up on your portfolio.

 

If all else fails, just fake those gradients with point lights :P

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Big improvement! Crazy how much magic light can add. But like they say about photography, it's all about light really — can't see shit without it. :D

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Looking better with this lighting, indeed. Even so you might want to try to get some more interesting reflections/spec details on the floor and also add some more dirt/garbage decals/models. The floor itself looking quite... empty right now.

Edit:

Like the a cell in Batman arkham asylum. Sadly I only found this small image with quite a bad angle for reflections...

 

Anyway the scene looking great right now!

Edited by Fuzyhead

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thx man, about the floor you are totally right, that's why i didn't mess with the spec but i've added a mesh to make the composition a lil bit complete ;)
here it is

the_last_01.jpg

Edited by knj

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How about getting more debris on the floor and catch some specular from the floor? It's perfect straight right now. I guess the soft light won't do the job here. I'd prefer hard spot light from the window and some caustics from one omni light.

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