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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Marcos
    • November 25, 2004 at 12:11 PM
    • #1

    OK, i know this kinda topics are gay but I kinda felt we needed one.

    If you aren't ready to start a new topic yet, this is the place for you!

    Feel free to post any pics of your work. Could be serious work or from a map you started on a grey sunday

    I'll start with a map i'v been working on for a long time now. I changed the mapname from co_tyr to co_mistral. PhilipK joined me in making it, and so far he made some very sexy textures:

    [Blocked Image: http://www.home.no/markus-l/co_mistral5.jpg]

    [Blocked Image: http://www.home.no/markus-l/co_mistral6.jpg]

    /me lix blaz~~

  • FrieChamp
    • November 25, 2004 at 12:51 PM
    • #2

    Yea looks Doom3'ish, it's cool

  • Mazy
    • November 25, 2004 at 1:14 PM
    • #3

    looks nice but you really should finish ur maps marcos :G

  • Marcos
    • November 25, 2004 at 1:42 PM
    • #4

    Its the same map Mazy, im just so damn slow D:

    Thanks for the nice comments

  • Mazy
    • November 25, 2004 at 2:31 PM
    • #5

    oh, its just that the style is alot different from what i remember it like D:

  • Evert
    • November 25, 2004 at 2:47 PM
    • #6

    Very nice~

  • st0lve
    • November 25, 2004 at 2:57 PM
    • #7

    Nicest.

    I got no WIPs atm, I'm just chillin' with Hammer for Source.

  • Zeta
    Guest
    • November 25, 2004 at 3:23 PM
    • #8

    Just testing out the new style and looking at the new ents

    [Blocked Image: http://img1.uploadimages.net/040357c17_01_50000.jpg]

    [Blocked Image: http://img1.uploadimages.net/936549c17_01_50007.jpg]

    [Blocked Image: http://img1.uploadimages.net/988554c17_01_50005.jpg]

    [Blocked Image: http://img1.uploadimages.net/252014c17_01_50031.jpg]

    Ill be pumping out a lot of c17 maps soon for sp and mp

  • ShaDoW
    • November 25, 2004 at 5:03 PM
    • #9

    We meet again, Zeta!

    Anyways; very good job. I can feel some of the City 17 atmosphere in those, which means your going in the right direction.

    Quote

    Ill be pumping out a lot of c17 maps soon for sp and mp

    Same here, I'm looking forward to yours.

  • Minos
    • November 25, 2004 at 5:20 PM
    • #10

    Besides working on co_paragon I'm also working on the prison map for the c132 hl1 demo (I'm actually restarting it for the 3rd time heh). Anyway, its basically a gloomy prison on the alps with a secret lab complex, a morgue and sewers.

    Here are the pics of the prison (I made most of the textures btw)

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/c132_prison0003.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/c132_prison0004.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/c132_prison0005.jpg]

  • insta
    • November 25, 2004 at 5:24 PM
    • #11

    Oh lordie, unauthorized C132 media! Lawsuits ahoy!

    /me ducks under table

  • Minos
    • November 25, 2004 at 5:27 PM
    • #12

    meh thats ok since I'm not releasing other person's media and thats just a silly demo not the actual mod heh ~

  • ShaDoW
    • November 25, 2004 at 5:28 PM
    • #13

    That looks very nice Minotauro, and that for the GoldSrc engine.

    Can't wait to see this running in the Source engine.

  • Marcos
    • November 25, 2004 at 6:02 PM
    • #14

    Looking good mino!

  • Zyndrone
    • November 25, 2004 at 6:26 PM
    • #15

    Looking good Mino!

    Why did you trash the other prison maps? They were good...

  • st0lve
    • November 25, 2004 at 7:26 PM
    • #16

    I lieks it min0.

  • Minos
    • November 25, 2004 at 10:25 PM
    • #17
    Quote from Zyndrone

    Looking good Mino!Why did you trash the other prison maps? They were good...

    not imo, they were just stupid corridors with crappy lights ~

    Quote

    i made the trees!!!!!! HUAGHEKEKEE very nice looking minos let that demo be done now!!!

    ya peris, and I'm also gonna use ur lab stuff (that are really great btw) ~~

  • mike-0
    • May 5, 2005 at 9:36 PM
    • #18

    /inhales long, exhales deep...

    first map posted at the core... i realize the obvious errors like the trees going into the lighthouse. Ill do some grass blend textures on the top of the cliff, and i dont know what im going to do with the lights on the house. But, whatever.

    so what do you think? extreme suck or just a little suck?

    [Blocked Image: http://img2.echo.cx/img2/4430/newnewlol00071yf.jpg]

  • Tequila
    • May 5, 2005 at 9:42 PM
    • #19

    Looks decent mike, but it's badly in need of displacements. Some to make the ground more uneven, but especially some to create realistic cliffs - the current ones look sub-Hl1.

  • Minos
    • May 5, 2005 at 9:48 PM
    • #20

    Looks like a nice start mike

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