Spellbinder Posted May 8, 2005 Report Share Posted May 8, 2005 So nice Philip! I really like it and im curious of what it be like when its all done with texturing and furniture and stuff. One thing though, it looks wired (to me) when that drawer stands there a bit from the table (under), its a space between the table and those drawers. An idea is to "hang it up" under the desk. Gj! Spellbinder. Quote Link to comment Share on other sites More sharing options...
PhilipK Posted May 8, 2005 Report Share Posted May 8, 2005 it's supposed to be a "hurts". Dunno what that is called in english. Quote Link to comment Share on other sites More sharing options...
von*ferret Posted May 8, 2005 Report Share Posted May 8, 2005 file drawers, cabinets, ect Quote Link to comment Share on other sites More sharing options...
Lee3dee Posted May 8, 2005 Report Share Posted May 8, 2005 all these HL2 levels, can someone point me to some good tutorials to learn HL2 mapping Quote Link to comment Share on other sites More sharing options...
von*ferret Posted May 8, 2005 Report Share Posted May 8, 2005 the SDK information has plenty of..information lol check out the docs that are on the valve-erc linked from your steam menus. Its not that difficult from HL1 if you did that at all. Quote Link to comment Share on other sites More sharing options...
Spellbinder Posted May 8, 2005 Report Share Posted May 8, 2005 Yeah i know Philip. Its just me, i thought they all looked like: But when i was searching for those picture to explain for you what i meant i came across this: So you could go either way i guess. Well not if you have wheels on it. Then it has only one place Spellbinder. Quote Link to comment Share on other sites More sharing options...
MJ Posted May 9, 2005 Report Share Posted May 9, 2005 whoa http://www.facepunchstudios.com/forums/ ... ge=1&pp=20 Quote Link to comment Share on other sites More sharing options...
Mazy Posted May 9, 2005 Report Share Posted May 9, 2005 looking good so far blaz, just keep popping on more details, then you'll have the bitch of texturing it ~(which i know will make it sooooo sexy wiff ur textures~~prrr). Anyway, good stuff, all of you Quote Link to comment Share on other sites More sharing options...
PhilipK Posted May 9, 2005 Report Share Posted May 9, 2005 thx mazzle yeah it's gonna take a while to skin it. Added some more details. Still a lot to go. Also started skinning a bit already on certain parts. Quote Link to comment Share on other sites More sharing options...
Marcos Posted May 9, 2005 Author Report Share Posted May 9, 2005 Looks cool Blaz! Your max skills are improving greatly! ~~ Quote Link to comment Share on other sites More sharing options...
Spellbinder Posted May 11, 2005 Report Share Posted May 11, 2005 Yay! It looks awsome Philip! I worked a bit in 3dsmax4 yesterday, it was all fun. Hard though with a 233mhz/49mb but i keep to simple stuff like lamps. Way to go, keep it coming! Spellbinder. Quote Link to comment Share on other sites More sharing options...
Pericolos0 Posted May 12, 2005 Report Share Posted May 12, 2005 i made a clock tower today Quote Link to comment Share on other sites More sharing options...
Crackerjack Posted May 12, 2005 Report Share Posted May 12, 2005 oooooooo lookin good Quote Link to comment Share on other sites More sharing options...
Minos Posted May 12, 2005 Report Share Posted May 12, 2005 /me pets peris~ Quote Link to comment Share on other sites More sharing options...
Spellbinder Posted May 12, 2005 Report Share Posted May 12, 2005 Nicely done peris! Keep at it! Spellbinder. Quote Link to comment Share on other sites More sharing options...
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