geX Posted September 22, 2020 Report Share Posted September 22, 2020 From the upcoming Episode 2 of Doom 3: Phobos Releasing this month Evert, Radu, StormCatcher.77 and 3 others 5 1 Quote Link to comment Share on other sites More sharing options...
hgn Posted September 22, 2020 Report Share Posted September 22, 2020 made a thing to give hotspot texturing a go more on Artstation: https://www.artstation.com/artwork/q9O9an zombi, leplubodeslapin, Corvus and 12 others 15 Quote Link to comment Share on other sites More sharing options...
ThunderKeil Posted September 22, 2020 Report Share Posted September 22, 2020 (edited) 8 hours ago, Terri said: made a thing to give hotspot texturing a go more on Artstation: https://www.artstation.com/artwork/q9O9an That's awesome, I'd noticed HLA had great edge definition but I assumed they just made everything out of displacements 'cause they went through that phase in csgo Would kill to have that feature in source 1 though, I've used my own jerry-rigged version of it for a project but it's just such a hassle Edited September 22, 2020 by ThunderKeil Quote Link to comment Share on other sites More sharing options...
Erigorn Posted September 24, 2020 Report Share Posted September 24, 2020 (edited) Hi! First time on the forum, first time making a map! (aside from a test one following a tutorial) Firstly, let me just say, looking at some of these creations is humbling! I'm still a noob, with much to learn, but damn is it inspiring to see what some of you are creating! Especially seeing at which stage most people are in their creation/the form in which they approach the design! Perhaps my technique is a little wrong... but I'm recreating our IRL office and the surrounding environment and building in CS:GO! Don't be too harsh, but feedback is super super super appreciated - I've only got one site fleshed out atm, so it plays better as a wingman map than anything else. You can find it on the workshop as "de_hatt". It's just using default textures and props atm, but once I've fleshed it out a little more, I plan to get into finding some props and custom textures! Aside from the layout, one big issue I'm scared for is integrating this build into a small city setting... I am unsure how to balance detail with optimizing the skybox and stuff... It feels unnatural to just "wall everything off" :s I'll cross that bridge when I do though XD. Should I create a dedicated thread for this? I guess I have lots of questions... thanks -Eri Edited September 24, 2020 by Erigorn StormCatcher.77, Vaya, FMPONE and 3 others 6 Quote Link to comment Share on other sites More sharing options...
Erigorn Posted September 24, 2020 Report Share Posted September 24, 2020 On 9/15/2020 at 6:24 AM, Soldat Du Christ said: I LOVE the variety of angles you've managed to create, without making the layout more complicated than it has to be Soldat Du Christ 1 Quote Link to comment Share on other sites More sharing options...
Erigorn Posted September 24, 2020 Report Share Posted September 24, 2020 On 7/29/2020 at 12:12 AM, TheOnionChef said: de_coverup by celery, Sir Thomas, and 9yz Unreleased as of now. Idk what to say, aside from So pretty... MAN WHY YOU GUYS ALL SO TALENTED?!? celery and StormCatcher.77 2 Quote Link to comment Share on other sites More sharing options...
celery Posted September 24, 2020 Report Share Posted September 24, 2020 @Erigorn I finished the project up on August 7th, here's the workshop link https://steamcommunity.com/sharedfiles/filedetails/?id=2014706191 I also just finished my entry for the Wingman contest: https://steamcommunity.com/sharedfiles/filedetails/?id=2230085582 TelaF and blackdog 2 Quote Link to comment Share on other sites More sharing options...
Erigorn Posted September 24, 2020 Report Share Posted September 24, 2020 @TheOnionChef I love the video you made for it! I'll make sure to play em both with my buds next time I have a chance to celery 1 Quote Link to comment Share on other sites More sharing options...
celery Posted September 24, 2020 Report Share Posted September 24, 2020 @ErigornThanks mate! Let me know how it goes! My Discord and Steam should be on my MapCore profile if you ever want to tell me about it! Take care, dude. Quote Link to comment Share on other sites More sharing options...
StormCatcher.77 Posted September 27, 2020 Report Share Posted September 27, 2020 Spoiler a Chunk, blackdog, text_fish and 5 others 8 Quote Link to comment Share on other sites More sharing options...
blackdog Posted September 28, 2020 Report Share Posted September 28, 2020 Is it Quake @StormCatcher.77? Quote Link to comment Share on other sites More sharing options...
StormCatcher.77 Posted September 28, 2020 Report Share Posted September 28, 2020 This is Doom 2 (GZDoom) with sprites from Doom 64 and textures from OTEX. I plan to take a look at the Quake mapping scene in coming years when I'll done all my Doom maps. Quote Link to comment Share on other sites More sharing options...
[N]awbie Posted September 28, 2020 Report Share Posted September 28, 2020 Some progress images from my upcoming danger zone level. Spoiler CuervoSp, Roald, zombi and 6 others 9 Quote Link to comment Share on other sites More sharing options...
blackdog Posted September 29, 2020 Report Share Posted September 29, 2020 (edited) 22 hours ago, StormCatcher.77 said: This is Doom 2 (GZDoom) with sprites from Doom 64 and textures from OTEX. I plan to take a look at the Quake mapping scene in coming years when I'll done all my Doom maps. Oh wow, it looks incredibly good, got me fooled! I've just got back into Quake recently and slowly playing through Arcane Dimensions, seeing all that amazing stuff really wants to make you map! Edited September 29, 2020 by blackdog text_fish and StormCatcher.77 2 Quote Link to comment Share on other sites More sharing options...
text_fish Posted September 29, 2020 Report Share Posted September 29, 2020 41 minutes ago, blackdog said: I've just got back into Quake recently and slowly playing through Arcane Dimensions, seeing all that amazing stuff really wants to make you map! I can highly recommend Menetettyjen Valtakunta if you haven't already played it. It isn't quite as visually spectacular as the more recent AD maps, but it's still pretty breath-taking in parts and it uses Copper mod which stays much more faithful to Quake's weird thematic mashup than AD. Mr.Yeah! and blackdog 2 Quote Link to comment Share on other sites More sharing options...
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