Radu Posted June 17, 2020 Report Share Posted June 17, 2020 16 hours ago, will2k said: I see you expanded on the previous idea with the football quest. Well played, well played! will2k 1 Quote Link to comment Share on other sites More sharing options...
will2k Posted June 17, 2020 Report Share Posted June 17, 2020 4 hours ago, Radu said: I see you expanded on the previous idea with the football quest. Well played, well played! This is a new campaign where you will compete in "extreme" Olympics. Very early WIP; I'm still writing down the story, events and quests. Quote Link to comment Share on other sites More sharing options...
JorisCeoen Posted June 17, 2020 Report Share Posted June 17, 2020 On 2/10/2020 at 4:11 PM, Corvus said: Nice images What engine is this? Quote Link to comment Share on other sites More sharing options...
will2k Posted June 21, 2020 Report Share Posted June 21, 2020 Summer Olympics are almost here Bonus pic Minos, Interfearance, zombi and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Snusmumriken Posted June 24, 2020 Report Share Posted June 24, 2020 de_tomb 2.0 screenshots I've been working on an updated version of my map de_tomb(old version). What do you think? Interfearance 1 Quote Link to comment Share on other sites More sharing options...
Interfearance Posted June 29, 2020 Report Share Posted June 29, 2020 On 6/24/2020 at 11:18 AM, Snusmumriken said: de_tomb 2.0 screenshots I've been working on an updated version of my map de_tomb(old version). What do you think? The visual style has shaped up considerably and there is still more room for trims and other details. Quote Link to comment Share on other sites More sharing options...
Soldat Du Christ Posted June 29, 2020 Report Share Posted June 29, 2020 Here is a very in-depth look at the making of my map Last Bastion questions welcome! https://www.youtube.com/watch?v=5N0H8g064mg Quote Link to comment Share on other sites More sharing options...
Snusmumriken Posted June 30, 2020 Report Share Posted June 30, 2020 (edited) I just uploaded version 2.0 of my first map de_tomb to the workshop. It's been exactly a month since the first version went up. I've completely revamped the map based on playtest feedback. I fixed how dark it was, the narrow paths, and added more routes around the map among other things. Steam page here. Imgur album here. Flythrough video here. Hope you like it! Edited June 30, 2020 by Snusmumriken Donskioni, Minos, Vaya and 1 other 4 Quote Link to comment Share on other sites More sharing options...
sn0wsh00 Posted July 3, 2020 Report Share Posted July 3, 2020 I've been working on a short minigame/obstacle course map for CS:GO over the past few weeks. This MG map is set in space and pits CTs and Ts in a race to rescue a hostage and detonate a bomb respectively. This map will feature changing elements each round, such as platforms being placed in different locations (I ended up using a lot of logic_case and func_brush entities). Hopefully, these variation will be enough to make each round an interesting experience, while still keeping the variations simple enough so that players will quickly figure out what to do. I've attached some GIFs showing off the dynamically changing elements. As you can see, skyboxes also vary each round, thanks to the skybox_swapper entity. A lot of the variations will also be invisible and it will be up to you to determine the safe path. Some other planned features not show in the GIFs: Invisible death walls (good for testing your short term memory) A rolling log section (Source Engine really does not like you reversing the direction of func_rotating) A short surf section that's doable using default Global Offensive settings Two secret areas. Perhaps you'll be able to travel to another big wide open galaxy And much more I think I might keep the abstract white-square-blocks-floating-in-space aesthetics seen in the GIFs. It's not the prettiest thing in the world, but given that this map is obviously not based on a real location and that bright white surfaces tend to go well with space maps, I don't see it as a huge issue. On the other hand, I am open to suggestions on how to make this map look better while still keeping this simple theme. Kokopelli, Freaky_Banana, dmu and 2 others 4 1 Quote Link to comment Share on other sites More sharing options...
Soldat Du Christ Posted July 5, 2020 Report Share Posted July 5, 2020 Halo 5 Forge Remade in Unity Donskioni 1 Quote Link to comment Share on other sites More sharing options...
zombi Posted July 5, 2020 Report Share Posted July 5, 2020 will2k, Freaky_Banana and Radu 3 Quote Link to comment Share on other sites More sharing options...
celery Posted July 6, 2020 Report Share Posted July 6, 2020 (edited) Current version of de_calamarihttps://steamcommunity.com/sharedfiles/filedetails/?id=2014706191 Image directly below is a WIP version that's not full detailed yet. Edited July 6, 2020 by TheOnionChef sn0wsh00, GrillusRetardus, Kai Sidler and 6 others 8 1 Quote Link to comment Share on other sites More sharing options...
Soldat Du Christ Posted July 6, 2020 Report Share Posted July 6, 2020 wow guys really? no likes for my post? slavikov4, JorisCeoen, poLemin and 1 other 1 2 1 Quote Link to comment Share on other sites More sharing options...
Soldat Du Christ Posted July 7, 2020 Report Share Posted July 7, 2020 What are some examples of deliberately placed smokes that break/ undermine a lane/ encounter? Quote Link to comment Share on other sites More sharing options...
Nakroma Posted July 7, 2020 Report Share Posted July 7, 2020 3 hours ago, Soldat Du Christ said: What are some examples of deliberately placed smokes that break/ undermine a lane/ encounter? Can you elaborate? Quote Link to comment Share on other sites More sharing options...
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