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WIP in WIP, post your level screenshots!


Marcos

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Nah, not in HL or HL2 I'm afraid. It would probably be best to write shaders to do this for you, but CJ made up the technique for HL1 a good while back and it looks like he is using a similar one here. Here is his original tutorial on how to do it, though he said recently that he updated his technique a little...

http://www.snarkpit.net/editing.php?pag ... e=HL&id=50

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ReNo, sure if I'll get the map finished in a quality that satisfies me, anyway I'm going to need help of a modeler for that, I've got some plans for one of the areas that would kick ass if done right.

The problem is that I've got a busy summer coming, I'm working and I have other hobbies too.

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So, I got the layout of the map ready (on paper) and I've got most of the ideas for different areas, it could be wicked shit if I get it done. I'm going to need help of a modeler for this, I'm going to need some 10-15 small models and maybe one piece of architecture.

I'm pretty much sure I'll try to make it in time for that snarkpit compo, I'll start asking for the modeler when I've got some more screenshots from different ideas so there can be some people who might actually be interested :D

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Fritz, are you sure you need to create a new mod to have custom shaders? It seems that they are compiled into a DLL that must have a standard prefix - couldn't this DLL then be distributed and the shaders included in it be referenced in any custom materials?

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