gav Posted December 12, 2017 Report Share Posted December 12, 2017 On 12/2/2017 at 8:50 PM, Serialmapper said: I am updating an old map of mine, de_alexandra, from the old "dust" theme it had to the new one. I really liked dat map . The new D2 stuff will be a cool refurb. Serialmapper and RA7 2 Quote Link to comment Share on other sites More sharing options...
dux Posted December 13, 2017 Report Share Posted December 13, 2017 Not really WIP anymore but this is where we all post our shit now so ShockaPop, El_Exodus, Radu and 21 others 24 Quote Link to comment Share on other sites More sharing options...
Eric_Chocholacek Posted December 14, 2017 Report Share Posted December 14, 2017 Been bored at work lately and decided to play around and get some practice in with sci-fi environments during my downtime Here's a small look at one room: WD, ItzOmega, Rad and 3 others 6 Quote Link to comment Share on other sites More sharing options...
SourceSkyBoxer Posted December 15, 2017 Report Share Posted December 15, 2017 Wow awesome I think you have to write C# with OpenTK right because OpenTK can work all platforms. I see OpenGL.net is like shit and dies it. OpenTK is still alive and works fine and makes realistic game engine like Wave Engine, Xenko Engine, Unity3D. Urho Engine, Cocos Engine or MonoGame etc... PS: I am jealous to C# coders because I want learn more details of textures like emission, speculator or diffuse etc... Does C# coding in our mapcore here? Thanks! Quote Link to comment Share on other sites More sharing options...
Corvus Posted December 15, 2017 Report Share Posted December 15, 2017 Added a station building and made a better snow shader El Moroes, Mr.Yeah!, Lajron and 34 others 30 7 Quote Link to comment Share on other sites More sharing options...
2d-chris Posted December 16, 2017 Report Share Posted December 16, 2017 Awesome maps people, inspiring! This isn't so pretty to look at, but I'm making good progress with my little game prototype. hgn, RaVaGe, Vilham and 9 others 12 Quote Link to comment Share on other sites More sharing options...
Minos Posted December 17, 2017 Report Share Posted December 17, 2017 Dude, that's sick as fuck!! 2d-chris 1 Quote Link to comment Share on other sites More sharing options...
RA7 Posted December 17, 2017 Report Share Posted December 17, 2017 (edited) On 16-12-2017 at 12:13 AM, Corvus said: Looks like a map from BF4, can't think of the name right now... Found it:http://www.bfcentral.net/bf4/battlefield-4-hangar-21/ Edited December 17, 2017 by RA7 General Vivi 1 Quote Link to comment Share on other sites More sharing options...
Corvus Posted December 17, 2017 Report Share Posted December 17, 2017 (edited) BF games are a big inspiration for me Edited December 17, 2017 by Corvus Beck and RA7 2 Quote Link to comment Share on other sites More sharing options...
Serialmapper Posted December 18, 2017 Report Share Posted December 18, 2017 I'm refurbishing another old map of mine de_aurelia, Radu, jd40, Radix and 25 others 27 1 Quote Link to comment Share on other sites More sharing options...
-HP- Posted December 19, 2017 Report Share Posted December 19, 2017 21 hours ago, Serialmapper said: I'm refurbishing another old map of mine de_aurelia, Very cool! That edge decal on the top right wall is very repetitive, other than that, really cool! Serialmapper, gav, El Moroes and 1 other 4 Quote Link to comment Share on other sites More sharing options...
gav Posted December 23, 2017 Report Share Posted December 23, 2017 I liked that map too serial used to be on my community server Serialmapper 1 Quote Link to comment Share on other sites More sharing options...
Plat Posted December 29, 2017 Report Share Posted December 29, 2017 think im finally happy with this aim map. WAve, ShockaPop, ItzOmega and 1 other 4 Quote Link to comment Share on other sites More sharing options...
ItzOmega Posted December 29, 2017 Report Share Posted December 29, 2017 Looks really good Plat 1 Quote Link to comment Share on other sites More sharing options...
Eric_Chocholacek Posted January 3, 2018 Report Share Posted January 3, 2018 Sooooooooo damn good to be back in the editor after the holidays x] Bit of background on this piece: I've always wanted to make a level that utilizes verticality in a setting such as a clock tower or something, but decided to go with a space station instead. Players, trapped within the space station will need to escape by ascending an assembly station and powering-up this large mech in the center of the area. Each time a different piece of the mech/robot is powered, it will move and reveal a new path either by force (ex. punching holes in the wall and opening a new pathway) or by moving a limb to create a bridge to a previously unreachable area. Goal for this piece is to further develop my design skills in providing good player feedback, vertical level design, and practice building for "over-the-shoulder" shooter games and genres. 'RZL, General Vivi, WAve and 2 others 5 Quote Link to comment Share on other sites More sharing options...
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