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Posted

ffs is there any way to fix this? i've tried using dx and gl hardware, both end up fucking with the grid in their own little ways. Shit keeps disappearing, some menu items don't show up (if any), and parts of the grid and object disappear too. Please please please, someone, tell me there is a fix.

Posted

I asked over at polycount a bit ago. This is so irritating, i love max but i just can't stand it.

I hear maya is good for level design, but i don't feel like learning another tool.

Posted

Maya has great snapping and I definatly remember Max's being god awful. The one thing I havent found out how to do in Maya that was great in Max is moving objects to 0,0,0 automatically.

In Max you just had to center the pivot and then type 0,0,0 into the transform box. In Maya the only way I've found how to do it is to center the pivot then manually drag snap it to 0,0,0.

Posted

make sure you have the right options for the snapping (right click on the snapping tool and select/deselect what you want). easy way to snap to the right positions is also to create a single vertex and place it with the move tool box (right click as well) to the desired position and snap to vertex enabled.

Posted

Maya has great snapping and I definatly remember Max's being god awful. The one thing I havent found out how to do in Maya that was great in Max is moving objects to 0,0,0 automatically.

In Max you just had to center the pivot and then type 0,0,0 into the transform box. In Maya the only way I've found how to do it is to center the pivot then manually drag snap it to 0,0,0.

I use a neato max script that moves both the pivot and mesh to 0,0,0 with a simple keyboard command. The nice part is that it also aligns the pivot to the bottom of the mesh. I'm sure you can find scripts to do that on scriptspot or something.

Posted

make sure you have the right options for the snapping (right click on the snapping tool and select/deselect what you want). easy way to snap to the right positions is also to create a single vertex and place it with the move tool box (right click as well) to the desired position and snap to vertex enabled.

That!

Snap function in max can be tricky, but one of the reasons is because of the high customization you have with it, so be sure to learn the tool.

But your problem definitely seems like a hardware / drivers problem.

Posted

Maya has great snapping and I definatly remember Max's being god awful. The one thing I havent found out how to do in Maya that was great in Max is moving objects to 0,0,0 automatically.

In Max you just had to center the pivot and then type 0,0,0 into the transform box. In Maya the only way I've found how to do it is to center the pivot then manually drag snap it to 0,0,0.

I use a neato max script that moves both the pivot and mesh to 0,0,0 with a simple keyboard command. The nice part is that it also aligns the pivot to the bottom of the mesh. I'm sure you can find scripts to do that on scriptspot or something.

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