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Martin Badowsky - Level Designer


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So, I basically only updated this after Warhead. My old site used to have a pointless :) lengthy bio, old mod/map/uni projects, and a 'musings' page. I kind of miss writing about my thoughts on various design-related topics, but quite honestly there are probably better and more worthy blogs and podcasts already out there. :)

I also really miss mapping in my spare time, Toutfou keeps trying to get me back into Hammer, but I feel like I put all my creative energy into work and have only really ever felt like doing my own thing during crunch when you're kind of forced to finishing something. :)

Anyway, here it is:

http://www.theBigBadowsky.com

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@KungFuSqirrel, Ive been lurking here for some time, but I know martin personally and I wanted to poke/hint to him about doing his musing/comment thing again. I like to visit portfolio sites which offer more than just pretty pictures, you can find them anywhere on the internet. Which is why I liked the musing idea that martin told me about, bring it back! :P

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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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