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Martin Badowsky - Level Designer


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So, I basically only updated this after Warhead. My old site used to have a pointless :) lengthy bio, old mod/map/uni projects, and a 'musings' page. I kind of miss writing about my thoughts on various design-related topics, but quite honestly there are probably better and more worthy blogs and podcasts already out there. :)

I also really miss mapping in my spare time, Toutfou keeps trying to get me back into Hammer, but I feel like I put all my creative energy into work and have only really ever felt like doing my own thing during crunch when you're kind of forced to finishing something. :)

Anyway, here it is:


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@KungFuSqirrel, Ive been lurking here for some time, but I know martin personally and I wanted to poke/hint to him about doing his musing/comment thing again. I like to visit portfolio sites which offer more than just pretty pictures, you can find them anywhere on the internet. Which is why I liked the musing idea that martin told me about, bring it back! :P

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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      As always, free for non-commercial use with attribution. 
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