Marcos Posted August 25, 2009 Report Posted August 25, 2009 Hello! Just a quick Q here: Remember in the old days (hl1), it was possible to add a command making the sky brushes in your maps non solid? In CS you could throw a nade in the sky and it would disapear. How do I get the same effect in source? Anyone knows? Quote
Campaignjunkie Posted August 25, 2009 Report Posted August 25, 2009 Maybe put a trigger_teleport there, set to teleport away any physics objects that touch it - or put a trigger_remove maybe. It's basically the same effect, a grenade disappearing. Quote
Marcos Posted August 27, 2009 Author Report Posted August 27, 2009 Good idea CJ, I will try that Quote
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