Marcos Posted August 25, 2009 Report Share Posted August 25, 2009 Hello! Just a quick Q here: Remember in the old days (hl1), it was possible to add a command making the sky brushes in your maps non solid? In CS you could throw a nade in the sky and it would disapear. How do I get the same effect in source? Anyone knows? Quote Link to comment Share on other sites More sharing options...
Campaignjunkie Posted August 25, 2009 Report Share Posted August 25, 2009 Maybe put a trigger_teleport there, set to teleport away any physics objects that touch it - or put a trigger_remove maybe. It's basically the same effect, a grenade disappearing. Quote Link to comment Share on other sites More sharing options...
Marcos Posted August 27, 2009 Author Report Share Posted August 27, 2009 Good idea CJ, I will try that Quote Link to comment Share on other sites More sharing options...
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