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StarCraft 2 to Support Priced Maps, Mods


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Posted

It can't look too different from the Starcraft 1 editor, right? I mean, UT3's UnealEd, while all the buttons and UI elements have been drawn, and some shit has been moved around, and new features added, still basically looks just like Unreal 1's UnrealEd after four iterations, with three simplified views, one 3d preview view, and buttons all aligned on one side of the editor. I suspect most of us are just picturing the original editor except fancified.

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Posted

I think the general idea is the same but its pretty different. You could do like 4 things in the SC editor, there is just so much shit you can do in the SC2 editor its not even funny.

Posted

There's a video with Dustin showing Samwise's office and then some SC 2 level designers working on some missions, it's here:

All I can say is that I can't wait to put my hands on it!

Posted

From the gameplay footage (I can't view the editor footage atm) it looks like it uses the same system as WC3 only with smaller tiles. So your pathing and gameplay is all tiles but you can then distort this with a height map in the editor for sexy.

You basically depress clearings, raise "trees" and add noise at tile changes. Anything complicated looks silly in practice.

Posted

well as the panel mentioned, it uses "Tile Sets" in that you have a set of textures, but you essentially paint your terrain on, which was not the case for wc3, its supports alpha blended terrain like many other terrain editors, you can also raise and lower the height like a normal terrain editor, as well as use cliffs like you could in wc3

Posted

Starcraft II will probably be a e-sport game for many people just like it's prequel. This pretty much leaves out people charging money for maps designed for competitive play, no matter how well designed or polished they are. Because I doubt any league or tournament will force their player community with a map pool where they have to pay for half of the maps.

Posted

Starcraft II will probably be a e-sport game for many people just like it's prequel. This pretty much leaves out people charging money for maps designed for competitive play, no matter how well designed or polished they are. Because I doubt any league or tournament will force their player community with a map pool where they have to pay for half of the maps.

yeah, makes sense. I think the priced maps is especially for the "mods" that take a while to create (and requiring a large team).

It would be nice to make a single player campaign on my own and spend a while on it and be able to charge like 5$ for it.

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