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Posted

No, "its" is referring to the game. The word "and" is there for a reason. If i was referring to the art style the sentence would be something like "Don't like the cartoony art style, it's obviously a rip-off of some other games.

Don't know if i mix up german and english grammar here but to me the sentence seems clear.

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  • 1 year later...
Posted

Curious how this game is getting almost no love here in the core!

I had the chance to attend a character art presentation in this years GDC and I loved it! Also spoke with some of the peeps from Splash Damage, awesome guys. What these guys are doing is a really big achievement, especially considering how tiny the team is.

This game might own TF2 fun wise! To me this game sounds like a sallad bowl of TF2 + Mirror's Edge + Quake! Fuck yeah man!

http://www.rockpapershotgun.com/2011/04 ... pparently/

Posted

Saw a trailer for this in front of Source Code this evening, and I must say it looked stunning even blown up to that scale. First game trailer I've seen in a cinema besides the recent COD games too, Bethesda must be getting ready to really ramp up the marketing.

Been looking forward to this one since announcement, I just hope they can pull it off well. Can see myself sinking a lot of time into it if it's everything they say it is.

Posted

Immediate purcashe this for me and my friends. We been waiting a long time for a good multiplayer PC game to tide us over for BF3. Hopefully this will be it.

Posted

Not really expecting much, but I kinda like what they're trying to do with it, seems like the kinda game that you really have to play with friends. Will definitely be picking it up at one point, but I doubt that launching on the same day as L.A. Noire is a good idea, much more interested in that.

Posted

yeah but then look at all the hacking and shit, it takes like 5 seconds to "hack" a turret, and longer to set it up (that welding torch looks so pointless) and .. my god all the canned aniamtions for doing things just take forever.

now look at tf2, where the spy can just run past and slap down a sapper, or capping intel and shit is done so quickly. it just seems to me that they have a lot of things that don't seem like they are needed, and yet you have to stand there holding a button watching a bar fill up, and the rest of the game is flowing past you at speed, yet there you are standing still watching boring naimations play over and over again.

know what i am saying?

Posted

yeah but then look at all the hacking and shit, it takes like 5 seconds to "hack" a turret, and longer to set it up (that welding torch looks so pointless) and .. my god all the canned aniamtions for doing things just take forever.

now look at tf2, where the spy can just run past and slap down a sapper, or capping intel and shit is done so quickly. it just seems to me that they have a lot of things that don't seem like they are needed, and yet you have to stand there holding a button watching a bar fill up, and the rest of the game is flowing past you at speed, yet there you are standing still watching boring naimations play over and over again.

know what i am saying?

This is totally off-topic but I have to vent it somewhere:

If there's one thing that I hate in TF2 is how Spies have unlimited sappers. This is retarded. Some days ago I was playing engineer and a spy sapped the entrance of my teleporter. No fucking noob in my team noticed it so it was all up to me to try and fight the bastard. As I was standing next to the exit I kept removing the sappers until I ran out of metal, which only happened after I had removed nearly 40 sappers in like 1 minute. It was fucking stupid. At least I climbed to the top of the score table :v

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