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Posted

Ah thanks, gonna check those out.

I updated it now anyways, might be better design-wise. Also removed the home link, which brings you straight to the portfolio part.

Posted

Hey Evert!

I really think you should make it one page only. I hate having to browse thru multiple sections in a portfolio. (I'm thinking of remaking my portfolio from scratch using a one-page design only)

Posted

Yeah I agree on that minos, I just figured it would be easier to get some basic organization onto there with tabs for now.

I agree about one page only designs, I'll see how fast I can get it fixed.

Thanks

*edit*

Put it all on one page now.

Posted

Short Summary

I have been creating level layouts, level scripting and game art for many years, starting with Counter Strike.

In 2004 I started doing levels for Insurgency, a total conversation mod for Half-Life2.

In June 2005 I started working at GRIN, up until July 2009 and I worked there on Ghost Recon:AW1&2 and Bionic Commando and one more not announced title.

I have great experience in BSP based editors (Hammer, Radiant) and in object based sandbox editors (Grin Diesel engine's editor).

Other Software stuff

I have experience using Photoshop and 3d studio MAX

Change to:

About me

I have been designing levels, scripting and creating game art for many years, starting way back in (year) with the original Counter Strike.

In 2004 I joined Insurgency, a total conversation mod for Half-Life2, as a level designer, and shortly after in June 2005, I joined Stockholm-based games studio GRIN where I worked for 4 years as a level designer for Ghost Recon:AW 1 and 2, lead level designer for Bionic Commando as well as one other unannounced title.

I have vast experience in BSP based editors (e.g Hammer and Radiant) in addition to object based sandbox editors (i.e. Grin Diesel engine's editor) as well as many other common 3d software such as Photoshop and 3d studio MAX.

Upon Grin's recent closure in 2009 I am now looking for employment in a full time position as (insert job here)

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