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Anders Jansson - Level Designer


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Yeah I agree on that minos, I just figured it would be easier to get some basic organization onto there with tabs for now.

I agree about one page only designs, I'll see how fast I can get it fixed.



Put it all on one page now.

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Short Summary

I have been creating level layouts, level scripting and game art for many years, starting with Counter Strike.

In 2004 I started doing levels for Insurgency, a total conversation mod for Half-Life2.

In June 2005 I started working at GRIN, up until July 2009 and I worked there on Ghost Recon:AW1&2 and Bionic Commando and one more not announced title.

I have great experience in BSP based editors (Hammer, Radiant) and in object based sandbox editors (Grin Diesel engine's editor).

Other Software stuff

I have experience using Photoshop and 3d studio MAX

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About me

I have been designing levels, scripting and creating game art for many years, starting way back in (year) with the original Counter Strike.

In 2004 I joined Insurgency, a total conversation mod for Half-Life2, as a level designer, and shortly after in June 2005, I joined Stockholm-based games studio GRIN where I worked for 4 years as a level designer for Ghost Recon:AW 1 and 2, lead level designer for Bionic Commando as well as one other unannounced title.

I have vast experience in BSP based editors (e.g Hammer and Radiant) in addition to object based sandbox editors (i.e. Grin Diesel engine's editor) as well as many other common 3d software such as Photoshop and 3d studio MAX.

Upon Grin's recent closure in 2009 I am now looking for employment in a full time position as (insert job here)

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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is fromĀ Megascans and can't be redistributed. Also only includes the assets I've made.


      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      As always, free for non-commercial use with attribution.Ā 
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