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Posted

I started this map back in June and haven't had the most time to work on it, but I've been able to put an hour here and there when I can; regardless, I like the way it's coming along. Currently I'm building it for css as a defuse map but plan on also releasing a modified version that will be hostage map as well.

The theme was originally set as a post ww2 bombed out city but that has since changed to a modern day launch facility for a rocket or missile (still working on it). The most notable aspect I had going into the prehammer design was that I wanted the layout to have significant height difference throughout the level. So you'll see lots of stairs / ramps placed throughout the map.

here's a shot of the layout. This was an early layout but nothing too major has changed since. The sniper nest as since been nixed and the underground passage is now a tunnel instead of a dug out mess.

001_20090610_f0004.jpg

here's a link to my photobucket album for the level so I don't have to post all the pics, feel free to check it out.

http://s553.photobucket.com/albums/jj37 ... ?start=all

here's a few shots from my latest compile.

001_20090718_e0001.jpg

001_20090718_e0003.jpg

001_20090726_c0001.jpg

constructive crits are always welcome. cheers

Posted

the lighting looks very good, the lack of shadows dont :)

ha, yeah no doubt. I need to get on that soon. I disabled them all as I didn't have time to get the shadow control right for the tunnel. I've added it to my list of things to do. thx.

Posted

Why do I not see a giant torus in the layout? :oops:

i know right? you were expecting one i'm sure... but the paths are the same and that's the only overview I have atm. The infamous torus tunnel is where the underground passage is now. here's a quick screenshot from above just for you.

001_20090726_c0009.jpg

001_20090726_c0007.jpg

Posted

having only one entrance to the B spot would make it too easy to defend

good call, i'll make come changes to layout. any suggestions?

Looks like the aprticle collider at CERN.

good eye. This was originally going to be a LHC level but I'm decided to save that that for my next project. But I was still able to use lots of ref pics from here.

It would be interesting if you would make one part of the facility old and rusty. that would help the player to orientate and would bring some more atmosphere and contrast in it.

noted, ty. The facility is going to built into a mountain so I want to have a good bit of vegetation / overgrowth in the surrounding areas around the level which would look good with the rusty and dingy look.

  • 8 months later...
Posted

just started working on this again, kinda put it down for several months...

here's a little video of the layout changes and some paths. I want to make a push to get this finished in the next couple months but knowing me that will turn into another year...

http://www.youtube.com/watch?v=

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