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Oh man... well, here's one of my first attempts at mapping


Merc248

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The only problem is that the actual result is not the best way to construct a box, i.e there are more than corners touching (but it's not like that really matters anyway). It just teaches bad practices, that's all. Making a box using hollow isn't going to create any more wpoly or bad brushwork, and subtractive engines use blocks for rooms anyway.

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